My published games - Inside The Gear, Fly in the House. Work in progress - Somewhere on Zibylon.

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Early Access Release
Zibbs - Alien Survival

Early Access Release

Zibbs - Alien Survival

Zibbs - Alien Survival enters Early Access on Steam today!

Devlog #13: Holographic Base
Zibbs - Alien Survival

Devlog #13: Holographic Base

Zibbs - Alien Survival

Holographic Base features have been expanded with new unusual and mysterious stuff!

Devlog #12: Alien Hunt
Zibbs - Alien Survival

Devlog #12: Alien Hunt

Zibbs - Alien Survival

Survival is now harder - the agents are already here and they are hunting aliens!

Devlog #11: Dance and Fight
Zibbs - Alien Survival

Devlog #11: Dance and Fight

Zibbs - Alien Survival

Dancing people have arrived to the forest and the alien is ready to interact with them.

Devlog #10: Early Alpha Gameplay Trailer
Zibbs - Alien Survival

Devlog #10: Early Alpha Gameplay Trailer

Zibbs - Alien Survival

New Early Alpha Gameplay Trailer has been released!

Devlog #9: Another Mind Control Features
Zibbs - Alien Survival

Devlog #9: Another Mind Control Features

Zibbs - Alien Survival

New item from alien base is ready and it allows us to control several humans!

Zibbs - Alien Survival. Devlog #8: Possession of Humans
Zibbs - Alien Survival

Zibbs - Alien Survival. Devlog #8: Possession of Humans

Zibbs - Alien Survival

Now the alien can possess and control humans using them for various purposes.

Devlog #7: Building System
Zibbs - Alien Survival

Devlog #7: Building System

Zibbs - Alien Survival

The game has been updated with building of Holographic Bases!

Devlog #6: Building Resources and Dynamic Weather
Zibbs - Alien Survival

Devlog #6: Building Resources and Dynamic Weather

Zibbs - Alien Survival

Now is the time to search for some resources for the alien. The new devlog is about new scan system along with other interesting features.

Devlog #5: Stretching and Splits
Zibbs - Alien Survival

Devlog #5: Stretching and Splits

Zibbs - Alien Survival

In this devlog I want to tell you about a more efficient way to move around the map due to the alien's innate ability to stretch his body.

Zibbs - Alien Survival. Devlog #4: Levitation Circles and Scan Improvements
Zibbs - Alien Survival

Zibbs - Alien Survival. Devlog #4: Levitation Circles and Scan Improvements

Zibbs - Alien Survival

New features are ready and the old ones have been improved. Now the game looks more interesting and still strange.

Devlog #3: First telekinetic skills of the alien
Zibbs - Alien Survival

Devlog #3: First telekinetic skills of the alien

Zibbs - Alien Survival

Now the alien can defend himself with some telekinetic skills, new interactions of humans and aliens look interesting and fun.

Devlog #2: First NPC and some ragdoll fun!
Zibbs - Alien Survival

Devlog #2: First NPC and some ragdoll fun!

Zibbs - Alien Survival

First NPC is ready and the second devlog is about the basic interaction of humans and aliens.

Devlog #1: Nutrition, Meditation and Water Interaction!
Zibbs - Alien Survival

Devlog #1: Nutrition, Meditation and Water Interaction!

Zibbs - Alien Survival 1 comment

In this devlog I want to demonstrate first gameplay features, such as nutrition search, meditation and the alien's interaction with water.

Zibbs - Alien Survival introduction
Zibbs - Alien Survival

Zibbs - Alien Survival introduction

Zibbs - Alien Survival

Zibbs - Alien Survival, a survival open world game in development.

Pixelpunk XL - Out Now!
Pixelpunk XL

Pixelpunk XL - Out Now!

Pixelpunk XL 2 comments

Pixelpunk XL has been released today on Steam store!

Devlog #7 - Epic and toxic fight with a boss
Pixelpunk XL

Devlog #7 - Epic and toxic fight with a boss

Pixelpunk XL

Video demonstration of a combat with the large green contraption that tries to shoot you.

Devlog #6 - Whitish Mode
Pixelpunk XL

Devlog #6 - Whitish Mode

Pixelpunk XL

Whitish mode - another experiment with post processing filters.

Devlog #5 - Toxic Mode
Pixelpunk XL

Devlog #5 - Toxic Mode

Pixelpunk XL

Demonstration of my experiment with post processing filters.

Devlog #4 - Kamikaze and Electroshock
Pixelpunk XL

Devlog #4 - Kamikaze and Electroshock

Pixelpunk XL 1 comment

New enemy types, more guns, rockets and other improvements!

Devlog #3 - Early gameplay footage
Pixelpunk XL

Devlog #3 - Early gameplay footage

Pixelpunk XL

All that is new and interesting from the development.

Devlog #2 - New look, sci fi panels and constructions!
Pixelpunk XL

Devlog #2 - New look, sci fi panels and constructions!

Pixelpunk XL

All that is new and interesting from the development.

Devlog #1 - New enemies, decorations and tunnel types!
Pixelpunk XL

Devlog #1 - New enemies, decorations and tunnel types!

Pixelpunk XL 2 comments

In the first devlog I want to introduce my game and show what have been done recently.

Somewhere on Zibylon - Out Now!
Somewhere on Zibylon

Somewhere on Zibylon - Out Now!

Somewhere on Zibylon

Somewhere on Zibylon has been released today on Steam!

Horror Mode
Fly In The House

Horror Mode

Fly In The House

Horror mode is live now together with a set of improvements and bug fixes.

Gameplay trailer
Somewhere on Zibylon

Gameplay trailer

Somewhere on Zibylon

Gameplay trailer of the game has been released. Free alpha demo and Steam page are also ready!

The power of amplifiers
Somewhere on Zibylon

The power of amplifiers

Somewhere on Zibylon

Finding the best combination of amplifiers to get the most powerful weapons and the strongest hull.

Classic quest with security lasers now in Zero-G!
Somewhere on Zibylon

Classic quest with security lasers now in Zero-G!

Somewhere on Zibylon

The new gameplay video demonstrates how the quest with security lasers is implemented in the game.

Combination of puzzles and stealth
Somewhere on Zibylon

Combination of puzzles and stealth

Somewhere on Zibylon

To go through the sensors and not to be caught by the enemies - the new gameplay video is about it.

The way through spheres
Somewhere on Zibylon

The way through spheres

Somewhere on Zibylon

Demonstration of an example of game process - the way through spheres.