The core developers behind the MonoGame C# game framework.
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks.
regulator city - dodge moves, game feel, and mission map on track
(New gameplay video inside) - A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
regulator city – overcoming development struggles
Announcing Regulator City, the upcoming public (free) DEMO and the latest devlog on the development of the game. Get ready to protect your city!
demo coming in steam next fest (june)
Devlog video #10 for Road to your City has been released. This time the release date has been revealed. Road to your City will be available on March 29th...
devlog #10 - release in march!
Game trailer release for upcoming Kickstarter campaign.
game trailer released
Version 0.2.0 is live for The Island of Eternal Struggle!
feature release – the uncanny valley is here!
Pharmakon is going to be release on Steam really really soon!
pharmakon release date on steam!
Localization, upgrades, bug fixes and optimization.
fizz filler - update 1.7.6
Let's have a look at Pharmakon in Indie Insights Video.
pharmakon in indie insights video
Make a name for yourself with the new Global High Scores! Also now available: control rebinding! Always wanted to rebind your controls (without editing...
global scores and rebinding!
Finally, Hawkwing demo is available for free! There is a trailer to watch too! ;)
hawkwing demo release & trailer!
Climb the last steps to the demo release! (Itch.io, site update, new sprites, more sketches, etc.)
hawkwing devdiary #9
Happy New Year! Poster, illustrations, sketches and music sample!
hawkwing devdiary #8
Hello! i'll talk about games that influenced Hawkwing [Part II].
hawkwing devdiary #7
Cosmetic and deep code changes made on Hawkwing this week!
hawkwing devdiary #5
Let's see few other Hawkwing's gameplay mechanics.
hawkwing devdiary #4
Everyone is not on Twitter or Facebook, let's see what happened lately!
hawkwing devdiary #2
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