Maker's Lair is a Game Design Studio created in 2008 by Callum Sharp and David Cale. Our connection to the world of games is the directing, writing and development of 'Wicked Evolving For A Broken Future'; a psychological horror.

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Anywhere - Form of communication through Skype may be required [OLD] Prop Model Design Artist - Major at Maker's Lair

prop model design artist - major maker's lair anywhere - form of communication through skype may be required artists -not fulfilled- hello. i am the lead writer and environmental artist on the maker's lair team, as-well as the general manager (project leader) - we're looking for the talented, this time; in-terms of model design. we are looking for those who devote to their work and will passionately assign themselves to work and the creation of quality content. i'll start by explaining roles, then i'll speak about benefits and payment, then requirements, then final notes: #1 - role: you would be designing models for the wicked evolving for a broken future. these would include general props, like tea-cups and plates, to more complex objects and assets like car tires and bushes. the demand placed on your development speed of models will decrees upon hiring of other model artists. - you would automatically assigned as 'lead prop designer' as you would be the only employee in said factor. among designing props, you may be asked to create assets to created models, like physics properties or multiple skins. this covers your general role in the team, if you have any questions; contact the e-mail located at the bottom. #2 - benefits: at this moment in time, we are not willing to pay you for your efforts, all-though, we have many other forms of compensation. these include; credits, ability to add experience to cv (resume`), recommendations by a licensed game studio, written reference and the possibility of financial payment in the future [2]. we also offer career advice and general advice on applications to other studios, as a payment for development. #3 - requirements: we require a large skill set in the mentioned art. these include: the ability to design and compile high quality models with intent to be used in webf, the ability to assign certain factors to models, like multiple skin choices, physics & particle preaching/ firing, - ability to work-off of concept art and general explaining of product. these of-course come with the given trates, like being able to design props for environmental use, like set pieces, including plants and walls, doors and borders. we also require you have the knowledge of texturing your design. we fully understand that this is a separate role, completely. you'll be appointed a texture artist that you will be the manager of, he/she will design needed textures or groups you require for the development of your prop. this comes with the general knowledge of know how to texture a model, and compile it with said texture. we also require you explain your previous roles (no formal qualifications required) #3 - final notes: we will gladly explain our hiring process, when requested. please contact the e-mail below if you feel as-if you could help with our project. you will be working on a part-time bases that will begin with around 15 hours of work. your schedule will then start to be independently managed and you will be asked to produce on a slower or faster bases. time-frame is an adaptable network entity for our team, we will adapt to your needs, and we hope you will respect this method in return. [2]: a payment plan may be introduced to you after long periods of time, please, do not expect to be paid for you efforts. this is only a possibility. we hope you apply for this role and become our model artist. i, as the project leader & manager, hope to see a cv in an e-mail from you, you sound like an amazing reader(!) thanks very much for reading, hope very much to hear from you. ~callum sharp, hiring manager and pl, ml 013 (webf) position is currently available.

Anywhere - Form of communication through Skype may be required [OLD] Director - Session Director at Maker's Lair

director - session director maker's lair anywhere - form of communication through skype may be required management -not fulfilled- hello. i am the lead writer and environmental artist on the maker's lair team, as-well as the general manager (project leader) - we're looking for the talented, this time; in-terms of session directing. we are looking for experienced directors, those who devote to their work and will passionately assign themselves to work and the creation of quality content. we'll start by explaining roles, then we'll speak about benefits and payment, then requirements, then final notes: #1 - role: your role would consist of directing voice over/ acting sessions with vos. this will include attending all voice work sessions and helping the writer & main director with the situation. you will need to assist the managing director with the explanation of scenes, commenting on lines, giving-out notes about dialog change or scene edits, along with managing the team of voice actors, this will include keeping track on them, themselves, making notes or logs about ideas or changes to script or post-sessions. you will be accompanied by the writer, managing director and possibly; the directive art stylist - for notes. #2 - benefits: at this moment in time, we are not willing to pay you for your efforts, all-though, we have many other forms of compensation. these include; credits, ability to add experience to cv (resume`), recommendations by a licensed game studio, written reference and the possibility of financial payment in the future [2]. we also offer career advice and general advice on applications to other studios, as a payment for production. #3 - requirements: we require a large skill set in the mentioned art. these include: the ability to associate yourself with the voice actors on a friend-bases and work closely with them to engage more of an understanding and trust. you'll be managing talented actors who will be performing riveting scenes, we has directors must represent professionalism, whilst becoming friends and work-colleagues. we also require you have the knowledge of general scene and performance direction. #4 - final notes: we will gladly explain our hiring process, when requested. please contact the e-mail below if you feel as-if you could help with our project. you will be working on a part-time bases that will begin with around 15 hours of work. your schedule will then start to be independently managed and you will be asked to work on a slower or faster bases. time-frame is an adaptable network entity for our team, we will adapt to your needs, and we hope you will respect this method in return. i, as the project leader & manager, hope to see a cv in an e-mail from you, you sound like an amazing reader(!) thanks very much for reading, hope very much to hear from you. ~callum sharp, hiring manager and pl, ml 013 (webf)

Anywhere - Form of communication through Skype may be required [OLD] Shader Artist at Maker's Lair

shader artist maker's lair anywhere - form of communication through skype may be required artists maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, including visualization. we're looking for shader artists to design a series visual shaders for use on wicked'. the class software would of-course be; 'source shader editor'. #1 - role: your role would be to create a multitude of shaders for the environment of wicked evolving, as this is ground we have not yet touched. through-out your working time; you'll be producing environmental, visual and graphical enhancements through the use of 2d screen shaders, or model shaders. your working time will be quite short, if you have some experience. we're not rebuilding the engine, but we need those who are efficient enough to produce a 'few shaders' with-out the time-frame of months. #2 - experience: no formal experience is required to have a position at maker's lair, but it is require you're a real asset to our production unit. for this position, we ask: have some experience in the source shader editor have some experience in direction or production (know what you're doing, studio-wise) a large communication frame for the other studio employees understanding of the source engines usage for mods #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to create this shaders. if you have experience in that of what we request; you'll have no trouble in developing at light-speed. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!

Anywhere - Form of communication through Skype may be required [OLD] AI Programmer at Maker's Lair

ai programmer maker's lair anywhere - form of communication through skype may be required programmers maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, including ai design and program writing. we're looking for ai programmers (and programmers) to design the new set of integrated ai for wicked evolving for a broken future. #1 - role: your role would be to program and design the coding for webf's ai system, this could work one of many ways; you work from your own bases from other productions work from the default 'source-engine' filing or to simply re-create npcs & ai, which are being worked on from the default 'source-engine' stockings. - for maker's lair's 2009 - 2016 production; 'wicked evolving'. this would entail the design of code for the ai and npc bases. your working time will be quite short, we are fully prepared and ready to hire a programmer and designer. #2 - experience: understanding of c++, source-engine, source-engine ai/ npc work be able to communicate with the lead manager and director, along with being able to build the code from their idea & style. no work with vs or visual (model) design included/ necessary. #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to design the coding, depending on your schedule. - and we'll offer you a very interesting work style. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, as we are a licensed employer and studio, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!

Anywhere - Form of communication through Skype may be required [OLD] Programmer at Maker's Lair

programmer maker's lair anywhere - form of communication through skype may be required programmers maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, program writing and programming of game production. we're looking for programmers (and ai programmers) to design the future of wicked evolving. through this work you'll be responsible for your own self-set tasks, for example; ui, vgui, qte, gameplay, etc. #1 - role: your role would be to program and design the coding for the webf system, this could work one of two ways; you work from your own bases from other productions or work from the default 'source-engine' filing. - for maker's lair's 2009 - 2016 production; 'wicked evolving'. this would entail the design of code for the game and bases (depends of role). your working time will be quite short, we are fully prepared and ready to hire a programmer and designer. #2 - experience: (depends of role) understanding of c++, source-engine and/ or source-engine game-aspects, be able to communicate with the lead manager and director, along with being able to build the code from their idea & style. no work with vs or visual (model) design included/ necessary. #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to design the coding, depending on your schedule. - and we'll offer you a very interesting work style. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, as we are a licensed employer and studio, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!

Anywhere [OLD] Webmaster and Web-Design at Maker's Lair

webmaster and web-design maker's lair anywhere web/other maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, including web-work, resulting in many positive factors. we're looking for website designers to create the main website for wicked evolving, and possibly even maker's lair. #1 - role: your role would be to design and create a website for maker's lair's 2009 - 2016 production; 'wicked evolving'. this would entail working on very simplistic methods. your working time will be quite short, we are fully prepared and ready to hire a website designer or web-crew. we are already currently hosted on 24', which allows you a very large working base. #2 - experience: understanding of html, css, style formation and theme creation be able to communicate with the lead stylist and director, along with being able to build the website from their concept & art style. no work with php or cms included. #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to design the website(s>?) - and we'll offer you a very interesting work style. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!

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