Independent software developer behind upcoming game "Pirates".

Add job Report 3D Artist for Pirate-themed combat game (Unity) at Miriscus

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Indiedb.com on

The project is an FPS/TPS multiplayer combat game that is themed in 18th century Piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, DX11 optimisations and graphical features, scalable graphics, multi-OS support, and more.

Further details about the game can be found on our official IndieDB page here: Indiedb.com

We are using the latest version of the Unity engine

We are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc).

We are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec.

We require an artist that can finish an item to completion and not pass it off to someone else.

Most of the objects will be props or structures that are part of the map making process.

You can use any program to do the 3D modelling and the texturing.

There are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less.

Your location may be anywhere, but you must have Skype so that myself and the team may easily communicate with you.

The position will be fully paid upon sale of the game.

Pay prior to the sale will also occur from fund-raising/donations as an incentive.

To Apply

Fill out the form, and don't forget to supply your Skype at minimum.
Miriscus.com

Skype is required.

You may also add me directly on Skype, my username is DIFTOW.