Independent software developer behind upcoming game "Pirates".

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Anywhere C# Programmer; Unity game (Pirate genre) at Miriscus

c# programmer; unity game (pirate genre) miriscus anywhere programmers serious coders only. do not apply if you: - lack adequate c# skills, and unity basics. - lack the availability of time required to contribute. - lack the discipline and self-motivation to contribute. - cannot communicate in a reasonable amount of time. - cannot communicate well enough in english to be understood. - are under 16 years old. - are just looking for a hobby or experience for your cv/resume. - are not interested in the game or its theme/genre. - are pompous. if you have any of the issues above, trust me that applying will be a big waste of your time. info: the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere [OLD] [PAID] 3D Artist needed for MP game about Pirates at Miriscus

3d artist needed for mp game about pirates miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere (Skype required) [OLD] [PAID] C# Programmer for Unity game (Pirate genre) at Miriscus

c# programmer for unity game (pirate genre) miriscus anywhere (skype required) programmers serious coders only. do not apply if you: -lack adequate c# skills, and unity basics. -lack the availability of time required to contribute. -lack the discipline and self-motivation to contribute. -cannot communicate in a reasonable amount of time. -cannot communicate well enough in english to be understood. -are under 16 years old. -are just looking for a hobby or experience for your cv/resume. -are not interested in the game or its theme/genre. -are pompous. if you have any of the issues above, trust me that applying will be a big waste of your time. info: the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere [OLD] 3D Artist for Pirate-themed combat game (Unity) at Miriscus

3d artist for pirate-themed combat game (unity) miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere [OLD] Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere (need Skype though) [OLD] 3D Artist at Miriscus

3d artist miriscus anywhere (need skype though) artists the project is an fps/tps multiplayer combat game themed in 18th century piracy; it features melee combat (w/ a parry system), ranged combat, explosives, poisons/misc, ship combat, and more. our indiedb page here: http://www.indiedb.com/games/pirates/ we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props, items (weapons), or structures. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. :) your location on the planet is irrelevant, you need only have skype so myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere [OLD] Programmer - C# - Unity at Miriscus

programmer - c# - unity miriscus anywhere programmers a c# programmer is needed for our indie game 'pirates'. http://www.indiedb.com/games/pirates we are using the latest version unity engine. the type of coding is game mechanics and networking. producing a playable beta finished for the public. you will be joining an existing team. we have one coder already at present, and several artists.

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Dec 3, 2007
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