The M.A.F mod development group for Command and Conquer Generals Zero Hour that requires modders. We Manufacture Weapons for Tomorrow's Defence

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Add media Report RSS Gurdia 2nd installment (view original)
Gurdia 2nd installment
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silo101 Author
silo101

lol i thought so

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silo101 Author
silo101

but it still looks good

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CyberCommando
CyberCommando

Yeah...

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silo101 Author
silo101

but warlock pls rate except the poly count because i already know what that will be (1/10)

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HeartbreakOne
HeartbreakOne

This one is great!!!
If you can decrease the poly... =(

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V.Metalic Creator
V.Metalic

Its good, but too much poly

As I see, my version is the lowest on poly-count... but not a best i think

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ruby92
ruby92

its good but its too high poly for such low detail.

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silo101 Author
silo101

lol ty for the comments working on toning the poly down now

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MrTimm
MrTimm

try to delete the polys underneath the model you cant see it and it will reduce most of the time around 200/300

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Description

first one was a little weird i admit but here is my 2nd version

1424 polys :D