An indie game development studio based in Arizona that looks forward to design and produce video games that “plant seeds” of curiosity. Our games will invite players to explore life, culture, history, strategy and their own creativity through various worlds.

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Anywhere - Online [OLD] Networking Engineer (Unity) at Ludus Arx

networking engineer (unity) ludus arx anywhere - online programmers who are we? ludus arx is a young indie game studio with several projects in mind but currently laser focused on kuniumi’s quest. our objective is to release very professional free to play games so that they reach as many players as possible. our belief is that we do not sell games but emotions and experiences. what are we working on? kuniumi’s quest. a multiplayer tower defense game to be released either on (pc) via steam and/or (mobile) android. the game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. each hero works for a patron which uses the hero’s skills to gain victory for their side. this story is of course a “stub” and needs more deepening. why do we need you? as our network engineer you will be responsible for the multiplayers aspects of our game. the code that interacts with the server and the replies form the server as well. you will work closely with the designers so that the multiplayer aspects of the game are properly implemented. you will also be concerned about the security aspects of the connection. you need to be experienced in unity and c# since these will the the environments under which the game will be developed. how to apply? send you information to careers@ludusarx.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. recommendations be honest and be concise, we do not want a cover letter. we want to see what you are able to do. if you have worked on a game previously we would love to see it. anything that you can use to demonstrate your skills is welcome for this position. as of now this project has not been funded yet. we are planning on getting funded using crowd funding sites like kickstarter. but first we need to complete the alpha. it is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. however, we can agree on a satisfactory payment you will receive once we turn a profit from our games.

Anywhere - Online [OLD] Unity Programmer at Ludus Arx

unity programmer ludus arx anywhere - online programmers who are we? ludus arx is a young indie game studio with several projects in mind but currently laser focused on kuniumi’s quest. our objective is to release very professional free to play games so that they reach as many players as possible. our belief is that we do not sell games but emotions and experiences. what are we working on? kuniumi’s quest. a multiplayer tower defense game to be released either on (pc) via steam and/or (mobile) android. the game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. each hero works for a patron which uses the hero’s skills to gain victory for their side. this story is of course a “stub” and needs more deepening. why do we need you? as our programmer you will bring interaction into the picture. your role is of key importance in the game’s development process. we need you to produce clean code that requires little to no documentation to support it and that allows fellow programmers to maintain it without your supervision. you should have solid knowledge in of all of the aspects that relate to the development of a game, yet be particularly strong in one of the listed bellow: pathfinding collisions ai networking / multiplayer user interface event scripting character-handling in addition to flexibility to adapt as the project and the rest of the team requires. how to apply? send you information to careers@ludusarx.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. recommendations be honest and be concise, we do not want a cover letter. we want to see what you are able to do. if you have worked on a game previously we would love to see it. anything that you can use to demonstrate your skills is welcome for this position. as of now this project has not been funded yet. we are planning on getting funded using crowd funding sites like kickstarter. but first we need to complete the alpha. it is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. however, we can agree on a satisfactory payment you will receive once we turn a profit from our games.

Anywhere - Online [OLD] Game Designer at Ludus Arx

game designer ludus arx anywhere - online level designers who are we? ludus arx is a young indie game studio with several projects in mind but currently laser focused on kuniumi's quest. our objective is to release very professional free to play games so that they reach as many players as possible. our belief is that we do not sell games but emotions and experiences. what are we working on? kuniumi’s quest. a multiplayer tower defense game to be released either on (pc) via steam and/or (mobile) android. the game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. each hero works for a patron which uses the hero’s skills to gain victory for their side. this story is of course a “stub” and needs more deepening. why do we need you? as our designer you are responsible for creating, prototyping, implementing and balancing gameplay and features. you will essentially will rule over the mechanics of the game. you have excellent knowledge on the free to play pricing model. and you know how to deliver experiences that players want to pay for although the game itself is free. you know how to deliver emotion and excitement. you will work closely with programmers for your mechanics are what translate into fun which later ends in the code. and your vision will guide the artists for the true visual depiction of the game. how to apply? send you information to careers@ludusarx.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. recommendations be honest and be concise, we do not want a cover letter. we want to see what you are able to do. for your position as designer we would like to see other game documents you have worked on whether academically or professionally speaking (please do not send us material you cannot disclose if you are under an nda). as of now this project has not been funded yet. we are planning on getting funded using crowd funding sites like kickstarter. but first we need to complete the alpha. it is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. however, we can agree on a satisfactory payment you will receive once we turn a profit from our games.

Anywhere - Online [OLD] Logo and Crests Artist at Ludus Arx

logo and crests artist ludus arx anywhere - online artists who are we? ludus arx is a young indie game studio with several projects in mind but currently laser focused on kuniumi’s quest. our objective is to release very professional free to play games so that they reach as many players as possible. our belief is that we do not sell games but emotions and experiences. what are we working on? kuniumi’s quest. a multiplayer tower defense game to be released either on (pc) via steam and/or (mobile) android. the game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. each hero works for a patron which uses the hero’s skills to gain victory for their side. this story is of course a “stub” and needs more deepening. why do we need you? as our logo designer you will be solely responsible of creating the logo that will represent us in the present and future. we consider this a very important task and at the same level as the ones led by other game development positions. this logo will forever be a part of our studio’s history. initially you will be working independently but the ludus arx team will be sharing their feedback with you. after completing the logo for the studio you will be responsible of working on the logo/icon that will represent kuniumi’s quest in the steam store and/or google play store. during the game development your tasks will include developing the crests of each one of the champions. how to apply? send you information to careers@ludusarx.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. recommendations be honest and be concise, we do not want a cover letter. we want to see what you are able to do. as of now this project has not been funded yet. we are planning on getting funded using crowd funding sites like kickstarter. however, first we need to complete the alpha. it is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. however, we can agree on a satisfactory payment you will receive once we turn a profit from our games.

Anywhere - Online [OLD] Animator 2D & 3D / Modelers at Ludus Arx

animator 2d & 3d / modelers ludus arx anywhere - online artists who are we? ludus arx is a young indie game studio with several projects in mind but currently laser focused on kuniumi’s quest. our objective is to release very professional free to play games so that they reach as many players as possible. our belief is that we do not sell games but emotions and experiences. what are we working on? kuniumi’s quest. a multiplayer tower defense game to be released either on (pc) via steam and/or (mobile) android. the game story elements take place in a fictitious land where the heroes of this era fight for power, knowledge, riches, freedom and vengeance. each hero works for a patron which uses the hero’s skills to gain victory for their side. this story is of course a “stub” and needs more deepening. why do we need you? as our animator you will be responsible for creating the in-game and cinematic animations. everything from the opening , to ui, to characters, units, towers to the credits. while our game will be played using an strategic point of view some of the animations will require 3d models which you should feel comfortable with. you will be working with a team of other artists and will collaborate thorough development with the programming team. how to apply? send you information to careers@ludusarx.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. recommendations be honest and be concise, we do not want a cover letter. we want to see what you are able to do. if you have pixel art and 2d art we would like to see that. if you can attach something like towers or “champions/heroes” that will help us a lot too. as an animator we also want to see pieces which you have animated so far. as of now this project has not been funded yet. we are planning on getting funded using crowd funding sites like kickstarter. but first we need to complete the alpha. it is best to announce that since our game studio has no cash-flow yet you will be working with and for us as a freelance and your initial payment will be mostly the experience you are able to earn through your own work and effort. however, we can agree on a satisfactory payment you will receive once we turn a profit from our games.

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Mar 12, 2014
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