LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers. The company was founded in 1982 by filmmaker George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company. Since LucasArts' first release in 1984, players have praised the company's focus on creating rich, immersive worlds for all to discover. LucasArts games continually receive critical acclaim and attain commercial success, with the company's products having received numerous Game of the Year honors, including multiple awards from the Academy of Interactive Arts & Sciences.

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DataMaster's Cog scripting tutorial: Chapter 1
Star Wars Jedi Knight: Dark Forces II

DataMaster's Cog scripting tutorial: Chapter 1

Star Wars Jedi Knight: Dark Forces II Client Side Coding

This is Chapter 1 of a Cog scripting tutorial for Jedi Knight originally posted to Saber's Domain. It goes over the basics.

How to run JkEdit on the Steam/GOG version
Star Wars Jedi Knight: Dark Forces II

How to run JkEdit on the Steam/GOG version

Star Wars Jedi Knight: Dark Forces II Mapping/Technical

Ole Thomasen's JkEdit doesn't run very well on the Steam/GOG ports of Jedi Knight. Here's a tutorial on how to get it to work.

Converting SWRC to UE4
Star Wars: Republic Commando

Converting SWRC to UE4

Star Wars: Republic Commando Mapping/Technical 2 comments

This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.

JKedit official tutorials
Star Wars Jedi Knight: Dark Forces II

JKedit official tutorials

Star Wars Jedi Knight: Dark Forces II Mapping/Technical 6 comments

JKedit the sister editor to JED had official tutorials that were thought lost for years. They've now been found.

How to Texture Models in Star Wars Empire at War

How to Texture Models in Star Wars Empire at War

Textures Tutorial 10 comments

This is a short tutorial on how to texture your models the easiest way. Here is nothing special like shaders or anything else, except for putting textures...

Creating Pawn Audio Tables
Star Wars: Republic Commando

Creating Pawn Audio Tables

Star Wars: Republic Commando Voice Acting 5 comments

This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.

How To Install Rezzed Maps
Star Wars Battlefront II

How To Install Rezzed Maps

Star Wars Battlefront II Installers

Learn how to install a Rezzed Map (a replacement for the original maps). This kind of maps DON'T use "addon" folder!

Custom Weapon Creation (Emitter Method)
Star Wars: Republic Commando

Custom Weapon Creation (Emitter Method)

Star Wars: Republic Commando Server Side Coding 7 comments

This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...

Installation Guide

Installation Guide

Editor's Notes Installers 60 comments

How to install the game correctly and without problems.

A guide to campaign scripting
Star Wars: Empire at War: Forces of Corruption

A guide to campaign scripting

Star Wars: Empire at War: Forces of Corruption Client Side Coding 7 comments

A complete guide that explains how to create your own Empire at War story campaign.

Heads Up Display Tutorial
Star Wars: Jedi Academy

Heads Up Display Tutorial

Star Wars: Jedi Academy UI/HUD 4 comments

This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...

BSP-Level based game Engines

BSP-Level based game Engines

HaZardModding Mapping/Technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Star Wars: Empire At War Mapping/Technical 24 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Creating Fake bumpmapping in JKA
Star Wars: Jedi Academy

Creating Fake bumpmapping in JKA

Star Wars: Jedi Academy Mapping/Technical 6 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.

New Playable Character Tutorial

New Playable Character Tutorial

Other Tutorial 7 comments

This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...

Module Reskinning

Skinning Tutorial 1 comment

How to reskin a module, in order to make an area look less same-y.

Star Wars: X-Wing Alliance

Basic Hull Plating

Star Wars: X-Wing Alliance Textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.