We're a small indie company of 4, based in Bristol.
The biggest indie gaming stories for the week of June 9 2019.
Kenshi is finally out after 12 years of development, now it's time to catch up on everything...
Next up for release in the Newlands map, we have the swamplands and the canyons to the south west of the current section... and you'll be pleased to know...
Today we release update 0.90.0. Check out the new trailer, see the patch notes and try it out on Steam!
Happy Monday everyone! As we'd set out in our last post, this last week has mainly been tweaking and fixing things so it's gonna be a short blog entry...
We’ve had a lot of content to cram in before our beta release and it’s been a long update – so thank you all for your patience and support so far...
This week we've added one of the last of our creatures, the Gorillo, plus new Hive villages for the new update. More on last week's progress...
Introducing the landscape and lore of the Holy Nation! We'll be releasing our new world map in sections, starting with the first area in our next upcoming...
Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month...
We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on…
Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.
Our most recent patch notes, plus environment and beastie designs...
We're currently fighting bugs and getting the Slavery update for release - fingers crossed it should be close now...
This week we've worked on models for the Hive Men race, world lore and additions to the dialogue system.
Just a short progress report to let you know what we've been up to this week
Hey, hope everyone enjoyed the Easter holidays! Here’s what each of the team has been up to during the past week or two…
We're aiming to release our next update in late March/ early April: Expect slavers, new GUI and a performance boost.
Latest male and female character designs, plus new world races!
While we work on stabilizing the latest experimental version of Kenshi, we'll keep a log of patch changelists here...
Oli's latest environment screenshots from our upcoming new world map.
We’ve made some real headway with the path-finding this month, we just need to fix a few more bugs and crashes to finish up.
Latest character & furniture models from our 3D Artist, Otto.
Howdy. Dialogue AI, Stealth, Beast Animation & Weather: Here's what we've been up to this month...
Latest beast models from one of our newest team members, Otto, and indie developers, Bug Zen.
The 64-Bit engine is all finished, but still a while for the path finding completion - will keep you posted on an release date. In the meantime, we now...
We now have another indie game development group helping to model, rig and animate our first beasts...
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