Kraden's Crypt is a 2D physics based dungeon crawler game with rogue elements. We aim to make this game co-op as we believe there simply isn't enough co-op games out there in the market. The game started as an idea by Sam and Peter Foster. We were skilled artists but couldn't program our way out of a paper bag. So we decided to produce a pitch. Along the way many assets would be available, so we figured why not try? We have already made our first milestone which was to produce a video pitch. It was very successful and we found a great programmer, Ian Hern. We are currently building the framework for the game and creating the assets. Our next goal is to find an additional programmer to complete the team. Then we can produce an alpha for publishing. Our long term goals include: Establishing a community for the game. Seeking funds for the game's development. Seeking exposure for the game. Marketing the game.

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C# Programmer [rev-share]

C# Programmer [rev-share]

Anywhere [OLD] at Kraden's Crypt

c# programmer [rev-share] kraden's crypt anywhere programmers hello to all programmers, we are currently seeking a programmer to help with the development of our current project kraden's crypt. at the moment we are a team of three, two artists/level designers and one programmer. about the game: kraden's crypt is a 2d rogue-like dungeon crawler with both single player and multiplayer integration. the game's unique identity is given by having a unique style of physics based combat, which can facilitate for a wide variety of game-play mechanics. currently we have a website www.kradenscrypt.com which explains everything about the game including video files showing the proposed game mechanics. the following tools we are currently using are: game engine: monogame (c#) physics engine: farseer animation: spine networking: lidgren we have already made headway and produced a foundation for the game. there are available prototypes for any interested applicants. some of the tasks you will likely take part in are: - integrating the spine animation system - working on the entity based game play logic - client-server multiplayer - master game server with logins, friends list, and player matching - building the menu - working on the in house dungeon editor - integrating music and sound - helping to port to other systems - working on the game pad control scheme - contributing to the game design as a member of the team this project is profit-share and the applicant will be desired to work on the game on a full time basis if possible. unfortunately no salary can be offered, but we can offer you a place among a friendly motivated and dedicated team who are serious about becoming full time indie game developers, and of course a fair cut for your time and effort. if you think you fall into these categories and are looking for a project with passionate team members who want to make a great game independently, then please contact us at: foster@wisewonky.com thank you for your time, peter foster.


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