Kot-in-Action Creative Artel is a small, independent video game developer dedicated to making fun-to-play video games. It's international team with members scattered across the US and the rest of the world. The company was established in 2008 by Alexander "motorsep" Zubov. Headquarters of the company are located in the state of Texas, USA.

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Anywhere [OLD] [PAID] Engine programmer(s) at Kot-in-Action Creative Artel

engine programmer(s) kot-in-action creative artel anywhere programmers about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project steel storm 2 is a spin-off of the original game. unlike its predecessor steel storm 2 is a first-person shooter with adventure elements and strong story, focusing on singleplayer and multiplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers steel storm 2 is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. steel storm 2 is already scheduled to be released on steam. steel storm 2 youtube channel about position this is a position for an engine programmer, who can take on existing working engine and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows vista and up (msvc 2010 express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. general requirements: high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); knowledge of blender and its api is a plus. project's specific requirements: required skills: c / c++ ; opengl 3.2 / cg / glsl 1.5 ; ability to compile and debug in windows environments (including necessary libs and components). desired skills: ability to compile and debug linux environments (including necessary libs and components) ; flash / action script 2.0+ ; some python / blender api ; cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; qt4/5 framework ; steamworks sdk. compensation profit share from kickstarter proceeds and from release sales on steam

Anywhere [OLD] [PAID] C++ / OpenGL programmer at Kot-in-Action Creative Artel

c++ / opengl programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to implement game engines features. note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. if you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list. interested persons will receive a link to a trello board containing the roadmap for the game engine. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; c++ ; opengl 3.2 / cg / glsl 1.5 ; desired skills: ability to compile and debug in windows/linux environments (including necessary libs and components). qt5 framework cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; steamworks sdk. compensation fixed fee on per-feature basis (your rate). supported methods of payment are paypal and skrill.

Anywhere [OLD] [PAID] C++ gameplay / UI programmer at Kot-in-Action Creative Artel

c++ gameplay / ui programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to enhance existing game code with new gameplay features, and improve ui framework code. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, currently focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed through the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for gameplay/ui programmers, who can take on existing working gameplay/ui framework and modify/enhance it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; ability to compile and debug in windows/linux environments (including necessary libs and components). c++; understanding of gameplay systems; solid understanding of vector algebra; desired skills: doomscript; actionscript 2+; understanding of networking (client/server architecture); compensation fixed fee on per-feature basis. supported methods of payment are paypal and skrill.

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