Irreverent Software™ is a small indie team, working hard to make awesome and original games. Our main goal is to give fun to the gamers community, and to help the indie community with our resources. Irreverent Software™ Team. Your Fun, Our Passion.

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Dev. Diary #1  Meet the Nuclear Monsters!
The Destruction of the Nuclear Monsters

Dev. Diary #1 Meet the Nuclear Monsters!

The Destruction of the Nuclear Monsters 6 comments

In this article we introduce you to the 6 playable giant monsters of our latest game, The Destruction of the Nuclear Monsters

Dead Time Dev. Diary #24 : Better Characters
3:00 am  Dead Time™

Dead Time Dev. Diary #24 : Better Characters

3:00 am Dead Time™ 0 comments

In the first dev. diary of 2016, we talk about the creation process of the newest character of 3:00am Dead Time.

The Destruction of the Nuclear Monsters!
The Destruction of the Nuclear Monsters

The Destruction of the Nuclear Monsters!

The Destruction of the Nuclear Monsters 5 comments

We want to officially present our upcoming game, with fighting monsters, a big army and a fully destructible city!

3:00am Dead Time is back. News for 2016
3:00 am  Dead Time™

3:00am Dead Time is back. News for 2016

3:00 am Dead Time™ 0 comments

We have many news to share with you regardingthe development of the game, and all the things that we are preparing for 2016.

Mine Dudes, now available on Desura!
Mine Dudes™

Mine Dudes, now available on Desura!

Mine Dudes™ 0 comments

Mine Dudes, the crazy and fast paced platform game, is available now on Desura, with a 30% discount until March 21. Buy it now !

Mine Dudes™, Demo now available
Mine Dudes™

Mine Dudes™, Demo now available

Mine Dudes™ 0 comments

The demo of Mine Dudes is now available for download! Dig your way through the levels, kill your opponents, and collect as many treasures as you can before...

Mine Dudes™ official release
Mine Dudes™

Mine Dudes™ official release

Mine Dudes™ 0 comments

Mine Dudes has been officially released. You can buy it now for Windows and DRM-Free!

Mine Dudes™, a Holidays release from Irreverent Software™
Mine Dudes™

Mine Dudes™, a Holidays release from Irreverent Software™

Mine Dudes™ 0 comments

Mine Dudes™, the platformer about digging tunnels,killing your friends and stealing jewels, will be released these Holidays. Discover more about the...

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.
3:00 am  Dead Time™

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

3:00 am Dead Time™ 2 comments

We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.
3:00 am  Dead Time™

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

3:00 am Dead Time™ 2 comments

This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

3:00 am Dead Time™ 2 comments

See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

3:00 am Dead Time™ 2 comments

We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

3:00 am Dead Time™ 0 comments

With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...

3:00am Dead Time Dev. Diary #6 Changes and updates so far.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

3:00 am Dead Time™ 0 comments

In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.

Coming Back from vacation! Dev. Diary #5
3:00 am  Dead Time™

Coming Back from vacation! Dev. Diary #5

3:00 am Dead Time™ 0 comments

Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover...

3:00am Dead Time Dev. Diary #4 Improving the detail.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #4 Improving the detail.

3:00 am Dead Time™ 0 comments

In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.

3:00am Dead Time Dev. Diary #3 The game mechanics.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #3 The game mechanics.

3:00 am Dead Time™ 1 comment

In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...

3:00am Dead Time Dev. Diary #2 New Rendering Features
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #2 New Rendering Features

3:00 am Dead Time™ 0 comments

This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.

3:00am Dead Time Dev. Diary #1 Recording Systems
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #1 Recording Systems

3:00 am Dead Time™ 1 comment

This article explains the new recording system made for 3:00am Dead Time.

3:00am Dead Time™ Demo Now Available
3:00 am  Dead Time™

3:00am Dead Time™ Demo Now Available

3:00 am Dead Time™ 0 comments

The first demo of 3:00am Dead Time is now available. Download it now! Also, we have a release date for Beta 0.2, which is coming soon.

The road from Beta 0.1 to Beta 0.2. Changes.
3:00 am  Dead Time™

The road from Beta 0.1 to Beta 0.2. Changes.

3:00 am Dead Time™ 1 comment

This is a small summary of the changes so far between both betas