Irreverent Software™ is a small indie team, working hard to make awesome and original games. Our main goal is to give fun to the gamers community, and to help the indie community with our resources. Irreverent Software™ Team. Your Fun, Our Passion.

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Dev. Diary #31. Making new characters, Itch.io and GameJolt!
3:00 am  Dead Time™

Dev. Diary #31. Making new characters, Itch.io and GameJolt!

3:00 am Dead Time™ 0 comments

The demo is now available on GameJolt and Itch.io, and we are working fast on brand new characters for the next release.

Dev. Diary #30. Outdoor levels, creatures and early access
3:00 am  Dead Time™

Dev. Diary #30. Outdoor levels, creatures and early access

3:00 am Dead Time™ 2 comments

In this Dev. Diary we'll talk about upcoming levels for the game, how we are developing them and how you can get early access to the game.

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time
3:00 am  Dead Time™

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time

3:00 am Dead Time™ 0 comments

3am Dead Time is in active development and with a big ambitions, but we need your help to make it come true and reach its potential.

New Demo Available! Greenlight and IndieGOGO starting too!
3:00 am  Dead Time™

New Demo Available! Greenlight and IndieGOGO starting too!

3:00 am Dead Time™ 4 comments

3:00am Dead Time has a new demo and is in the beggining of an IndieGOGO campaign. Help us spread the word!

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!
3:00 am  Dead Time™

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!

3:00 am Dead Time™ 0 comments

Learn about the upcoming demo and IndieGOGO campaign for 3:00am Dead Time as well as the many updates since our last article.

Dev. Diary #28 Rats, Bugs, Props & Interfaces
3:00 am  Dead Time™

Dev. Diary #28 Rats, Bugs, Props & Interfaces

3:00 am Dead Time™ 0 comments

In this dev diary we will talk about all the progress we made towards the demo of 3:00am Dead Time, the props and new creatures we've added, and more!

Dev. Diary #27 Updates on the demo, monsters and graphics!
3:00 am  Dead Time™

Dev. Diary #27 Updates on the demo, monsters and graphics!

3:00 am Dead Time™ 6 comments

In this dev. diary we talk about the upcoming 3:00am Dead Time demo, the creatures for the game, the improvements we've made to the graphics and some...

News : A new alpha demo for the vehicles!
The Destruction of the Nuclear Monsters

News : A new alpha demo for the vehicles!

The Destruction of the Nuclear Monsters 0 comments

This time we want to announce that a new small demo has been just released for Windows and Linux that lets you try some of the human vehicles.

Dev. Diary #3 Of monsters, tanks and new demos
The Destruction of the Nuclear Monsters

Dev. Diary #3 Of monsters, tanks and new demos

The Destruction of the Nuclear Monsters 0 comments

In this article we show the work we've done with the monsters of the game, some gameplay with the vehicles and announcements for the second demo.

Dev. Diary #26 About ghosts, new features and an upcoming demo..
3:00 am  Dead Time™

Dev. Diary #26 About ghosts, new features and an upcoming demo..

3:00 am Dead Time™ 0 comments

In this 3:00am Dead Time article, we will talk about our system to make ghosts in the game, an upcoming demo and new features we've made during the week

New 3:00am Dead Time Official Trailer, and we need your help!
3:00 am  Dead Time™

New 3:00am Dead Time Official Trailer, and we need your help!

3:00 am Dead Time™ 5 comments

Watch the official trailer for 3:00am Dead Time, a sleepless night, and get ready for the terrors of the night, and also a special message from us, asking...

News : A small demo, Steam, and Linux!
The Destruction of the Nuclear Monsters

News : A small demo, Steam, and Linux!

The Destruction of the Nuclear Monsters 0 comments

In this article we will cover some news about the development of The Destruction of the Nuclear Monsters, the new interactive tests we released, and to...

Dev. Diary #25. Creating a sleepless night, and about Steam
3:00 am  Dead Time™

Dev. Diary #25. Creating a sleepless night, and about Steam

3:00 am Dead Time™ 0 comments

Here we will talk about the behind the scenes work that we are making for the upcoming mission of the game. The scene, the characters movement and animation...

Dev. Diary #2  Meet the Humans!
The Destruction of the Nuclear Monsters

Dev. Diary #2 Meet the Humans!

The Destruction of the Nuclear Monsters 3 comments

In this article, we will show you the human characters of the game, some early videos from playing as the humans, as well as a more complete description...

Dev. Diary #1  Meet the Nuclear Monsters!
The Destruction of the Nuclear Monsters

Dev. Diary #1 Meet the Nuclear Monsters!

The Destruction of the Nuclear Monsters 6 comments

In this article we introduce you to the 6 playable giant monsters of our latest game, The Destruction of the Nuclear Monsters

Dead Time Dev. Diary #24 : Better Characters
3:00 am  Dead Time™

Dead Time Dev. Diary #24 : Better Characters

3:00 am Dead Time™ 0 comments

In the first dev. diary of 2016, we talk about the creation process of the newest character of 3:00am Dead Time.

The Destruction of the Nuclear Monsters!
The Destruction of the Nuclear Monsters

The Destruction of the Nuclear Monsters!

The Destruction of the Nuclear Monsters 5 comments

We want to officially present our upcoming game, with fighting monsters, a big army and a fully destructible city!

3:00am Dead Time is back. News for 2016
3:00 am  Dead Time™

3:00am Dead Time is back. News for 2016

3:00 am Dead Time™ 0 comments

We have many news to share with you regardingthe development of the game, and all the things that we are preparing for 2016.

Mine Dudes, now available on Desura!
Mine Dudes™

Mine Dudes, now available on Desura!

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Mine Dudes, the crazy and fast paced platform game, is available now on Desura, with a 30% discount until March 21. Buy it now !

Mine Dudes™, Demo now available
Mine Dudes™

Mine Dudes™, Demo now available

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The demo of Mine Dudes is now available for download! Dig your way through the levels, kill your opponents, and collect as many treasures as you can before...

Mine Dudes™ official release
Mine Dudes™

Mine Dudes™ official release

Mine Dudes™ 0 comments

Mine Dudes has been officially released. You can buy it now for Windows and DRM-Free!

Mine Dudes™, a Holidays release from Irreverent Software™
Mine Dudes™

Mine Dudes™, a Holidays release from Irreverent Software™

Mine Dudes™ 0 comments

Mine Dudes™, the platformer about digging tunnels,killing your friends and stealing jewels, will be released these Holidays. Discover more about the...

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.
3:00 am  Dead Time™

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

3:00 am Dead Time™ 2 comments

We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.
3:00 am  Dead Time™

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

3:00 am Dead Time™ 2 comments

This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

3:00 am Dead Time™ 2 comments

See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

3:00 am Dead Time™ 2 comments

We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

3:00 am Dead Time™ 0 comments

With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...

3:00am Dead Time Dev. Diary #6 Changes and updates so far.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

3:00 am Dead Time™ 0 comments

In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.

Coming Back from vacation! Dev. Diary #5
3:00 am  Dead Time™

Coming Back from vacation! Dev. Diary #5

3:00 am Dead Time™ 0 comments

Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover...

3:00am Dead Time Dev. Diary #4 Improving the detail.
3:00 am  Dead Time™

3:00am Dead Time Dev. Diary #4 Improving the detail.

3:00 am Dead Time™ 0 comments

In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.