Founded by film maker and budding game developer Simon Benjamin. Invulnerable Productions aims to produce innovative games as well as feature films.

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Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Modeler/Animator at INVULNERABLE PRODUCTIONS

modeler/animator invulnerable productions anywhere artists project name: revolution genre: 3rd person action adventure themes: anime, inline skating, futuristic tokyo, graffiti and music. current progress: we are currently in pre-production. documentation for the game design and scripts is almost complete. modeling, animation and level design is planned to start really soon. concept art is doing well. target aim: • 1 -2 year development cycle • release no later than 2012 • freeware then upgraded commercial release. • endless replay value • a motivating and unforgettable gaming experience talent: we are in need of artistic modelers who can model characters, objects, environmental features and assets for the game. software like 3ds max can be used as we are working with unity. models requested need to be modeled and animated on time. qualifications: extensive understanding of modeling and animating as well as being able to produce high quality models and create fluid animations. good communication is required as there will be a team of artists that you will be in. compensation: we are aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release. however for now there will be no payment, if we go commercial you may be rewarded with some funds.

Anywhere [OLD] Programmer at INVULNERABLE PRODUCTIONS

programmer invulnerable productions anywhere programmers project name: revolution genre: 3rd person action adventure themes: anime, inline skating, futuristic tokyo, graffiti and music. current progress: we are currently in pre-production. level design and concept art is doing really well. we are looking for modelers and programmers so that the concepts can be put to life. target aim: • 1 -2 year development cycle • release no later than 2012 • freeware then upgraded commercial release. • endless replay value • a motivating and unforgettable gaming experience talent: we are in need of dedicated programmers who can work with unity using c# language. excellence in knowledge of the required coding language is essential as there are many difficult exercises required to be done in order to build up the game. programmers need to help create game mechanics and the core part of the game as well as producing bug free and thoroughly tested assets. also programmers need to do the tasks set by the lead programmer. compensation: we are aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release.

Anywhere [OLD] Character Modeler/Animator at INVULNERABLE PRODUCTIONS

character modeler/animator invulnerable productions anywhere artists project name: revolution genre: 3rd person action adventure themes: anime, inline skating, futuristic tokyo, graffiti and music. current progress: 3 levels are being done so far, two are nesrly completing layout while one is being detailed on. a lot of concept artwork has been done, programmer is continuing to make mechanics and the script for the story is being written. target aim: • 1 -2 year development cycle • release no later than 2012 • freeware then upgraded commercial release. • endless replay value • a motivating and unforgettable gaming experience talent: we are in need of enthusiastic character modelers who can use concept art as a guidance to create polished, detailed and well animated characters. working with the lead artist and other team members requires team work and communication skills. compensation: we are aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release.

Anywhere [OLD] Character 3D Artist/Animator at INVULNERABLE PRODUCTIONS

character 3d artist/animator invulnerable productions anywhere artists project name: revolution: genesis
 genre: 3rd person action adventure/sports
 themes: aggressive inline skating, graffiti and music. current progress: core mechanics are in polishing stage in terms of programming, awaiting character modeling and animation in order to properly test them out. large amount of textures and concept art images made as well as now having a great variety of songs donated by several bands. target aim: 
• 1 -2 year development cycle
 • release no later than 2012 
• freeware then upgraded commercial release.
 • endless replay value 
• a motivating and unforgettable gaming experience talent: we are in need of enthusiastic character modelers who can use concept art as a guidance to create polished, detailed, well rigged and animated characters. working with the lead artist and other team members requires team work and constant availability for communication. compensation: we are aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release and pay the developers through royalties.

Anywhere [OLD] 3D Character Artist at INVULNERABLE PRODUCTIONS

3d character artist invulnerable productions anywhere artists revolution: genesis is a 3 dimensional side scrolling platforming action game. players step into the roller blades of inline youth skaters with the ability to use aggressive inline skating to get to any spot, spray graffiti and fight anyone who stands in the way. there is an old school approach to this prequel with main focus on the story and experience. the game will not only consist of technological utilisation but also innovative game content that provides fresh and unique entertainment. the project is entirely an indie game project with no financial assistance at the moment. support from the community is vital for us to continue to create games based on our philosophy of taking games we know and love and creating what we would have loved to be in them. 3d character artists are imperative to our project as there will be a large amount of characters and their respective animations. it is crucial that the candidate is skillful in modelling and rigging using programs such as blender, maya, 3ds max etc. excellence in animation is a plus. animations will involve mainly with skating and melee combat moves. candidates are to present a portfolio, and if accepted, will promptly be presented more information on the game and will be on the team. consistency, dedication and constant communication with the development team is a must.

Anywhere [OLD] 3D Level Designer at INVULNERABLE PRODUCTIONS

3d level designer invulnerable productions anywhere level designers revolution: genesis is a 3 dimensional side scrolling platforming action game. players step into the roller blades of inline youth skaters with the ability to use aggressive inline skating to get to any spot, spray graffiti and fight anyone who stands in the way. there is an old school approach to this prequel with main focus on the story and experience. the game will not only consist of technological utilisation but also innovative game content that provides fresh and unique entertainment. the project is entirely an indie game project with no financial assistance at the moment. support from the community is vital for us to continue to create games based on our philosophy of taking games we know and love and creating what we would have loved to be in them. game mechanics only shine when presented in a variety of good looking and fun to play environments. level designer candidates are to be able to use 3d modelling programs such as 3ds max or blender to create level geometry and detailed meshes to create stylised levels that consist of a range of types of locations, detail and utilisation of the game’s core mechanics and other features.

Anywhere [OLD] C# Gameplay Programmer at INVULNERABLE PRODUCTIONS

c# gameplay programmer invulnerable productions anywhere programmers project name: revolution: genesis genre: sports racing themes: anime, inline skating, futuristic tokyo, graffiti and music. current progress: it may seem that the project has stalled but i have started coding on my own and making significant progress in terms of the core mechanics. many people have come and gone but through experience i have improved my coding and modelling skills and have a large amount of artwork for reference and comprehensive design documents. once i have at least a couple of you guys to join in, progress will sky rocket. target aim: • 1 -2 year development cycle • release no later than q3 2013 • freeware then upgraded commercial release. talent: i am in need of dedicated programmers who can work with unity using c# language. excellence in knowledge of the required coding language is essential. programmers need to help create game mechanics and the core part of the game as well as producing bug free and thoroughly tested assets. i have done a lot of the core coding only needing polish while additional mechanics will be coded. compensation: i am aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release.

Anywhere [OLD] C# Game Programmer at INVULNERABLE PRODUCTIONS

c# game programmer invulnerable productions anywhere programmers project name: revolution: genesis genre: sports racing and action adventure themes: creativity, competition and freedom target aim: • 1 -2 year development cycle • release no later than q3 2013 • freeware then upgraded indie release if possible. current progress: most of the core coding is currently undergoing polish, particularly for player movement. the current goal is to finish polish of core coding and expand on the game mechanics further. talent: the project team is in need of dedicated programmers who can work with unity using c# language. excellence in knowledge of the required coding language is essential. programmers need to help create game mechanics and the core part of the game. also, collaboration with other programmers is vital to ensure efficiency. compensation: first release will be freeware. the possibility of a future commercial release with more content depends on reception.

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Jun 18, 2010
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