We are a small Indie games development company based in the UK. We have gone through many confusion over the years and we were part of Gear-Studios which disbanded in 2012. Since then we have become independent and have learned to stand on our own two feet. Our vision is to create games that people actually want, and we aim to listen to our community and give the community what they want. A lot of our plans and ideas come from our community so it's what we cherish most. Our aim is to go outside of the box and create new and great ideas for gamers of today, rather than following the mainstream.
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3d modeler infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need to be able create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!
mapper/level designer (within source sdk) infinity interactive anywhere level designers ---mapper--- as a mapper at infinity interactive, we expect all applicants to be able to use source sdk to a very experienced level as well as having a creative mind and being able to come up with good ideas. you will be expected to create serveral maps based from either real life areas or completely made up environments. you will be expected to be able to create realistic scenery, as well as this you will be expected to be able to optimize your maps for best performance as well as understanding the i/o system and how optimization works. as for mapping skills, we expect you to be able to use valve's hammer editor to a skilled extent, this means being able to use; professional lighting, adding models to your map, using textures correctly and being able to create detailed maps but stable for online gameplay (in some instances). it also helps if you are able to create your own models and textures, however this is not an expectation. --basic expectations and rules-- - if you are currently working with another company/group please state who in your email application. if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - here at infinity, we're all team players and we expect you to be to, working as a team is a great advantage and we don't expect any conflicts. if there are any problems, you are able to contact ancient with your problem. - at infinity, we are looking for people who are enthusiastic about gaming and creating games. we are looking for people who are willing to give most if not all of their free time to developing and testing. if you are someone who doesn't like to work often or in a team, you're not what we are looking for. as much as we are looking for skilled people, we would much prefer someone who is enthusiastic about creating a game who is a little underskilled than someone who is very skilled but lazy. --please note-- all jobs at infinity interactive are currently unpaid. as much as we'd like to pay staff we can not currently. applications that do not include detailed information about yourself or past work (if any) will not be read, we expect applications to be more than one liners, thankyou. --preferences-- here at infinity, we mostly communicate via skype or steam, we'd much prefer it if you had these methods of communication, if you do please let us know in your application. as much as time zones are not an issue, we are looking for people closer to the gmt time zone, this however is not a problem if your time zone is completely off. we would prefer applications to be made on our forum as it's easier to process and get checked. however email applications are also possible. --guidelines for applications - [please read]-- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. --finally-- we thankyou for reading this and good luck with your application if you are going to apply.
player modeler infinity interactive anywhere level designers as a player modeller you are expected to create fully detailed player models with rigging and animations. models must have bones so that animators may animate some simple movements such as running, walking, crouching, proning, shooting animations. all these are required but other animations maybe required. you must be able to skin your player models too. facial animation is also a big thing when it comes to certain models. some models will have to have changing facial animations ranging from angry to confused. some models that will be requested as soon as you start are heavily detailed models. concept art will be provided as best as possible. basic rules - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. - you must be a team player and friendly towards your co-workers. if you have a problem you wish to talk about, contact ancient. as for all jobs at infinity interactive, they are unpaid as of now, but we hope to pay members of staff further in the future so if accepted now you are offered a permanent place. as always good luck and try to make your email as satisfying as possible. you must show examples of your work in the application. thankyou for reading.
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