Iceberg Interactive is an independent videogame publisher located just outside Amsterdam, The Netherlands. Run by a team of industry professionals with a passion for gaming, we support independent developers and help them to get the most out of their products, while raising awareness and making a big splash in the market, when we release the game.
Turbo Overkill, a modder-made indie title, has released its second episode. It's a great story of a modder moving into the commercial scene, so we've...
turbo overkill releases second episode; 5 more modder-made games you can't miss
The biggest indie gaming stories on IndieDB for the week of November 23rd 2019.
this week in indie games for november 23rd 2019!
The biggest indie gaming stories for the week of May 26 2019.
this week in indie games: may 26 2019
Welcome to the Editor's Choice awards for the 2018 Indie of the Year Awards, where we show recognition to the indie games from the past year that we've...
editors choice - indie of the year 2018
The biggest indie gaming stories for the week of June 8 2018.
this week in indie games: june 8 2018
The biggest indie gaming stories for the week of May 4 2018.
this week in indie games: may 4 2018
For the first time, we are giving games at random to voters in our 2015 awards. More games from the community have joined the lineup - as part of our...
more games join community giveback
To mark the launch of CERES, a tactical space combat thriller, IndieDB and Iceberg Interactive have teamed up to offer one reader the trip of a lifetime...
update: winners announced! experience space in ceres and win a trip to the usa
Indie of the Year 2010 Editors Choice - Best Singleplayer Indie
ioty 2010 - best udk game
Indie of the Year 2010 Players Choice - Indie of the Year
players choice - indie of the year
Indie of the Year 2010 Editors Choice - Best Original Art
editors choice - best original art
Indie of the Year 2010 Editors Choice - Most Innovative
editors choice - most innovative
In a weeks time the 2009 Editors and Players Choice Mod of the Year will be announced. But before the curtain opens, lets look back on the year that was.
2009 retrospective
Tripwire Interactive's Vice President discusses the collaboration that made Killing Floor possible.
killing floor interview - alan wilson
As we count down the days to the retail release of Killing Floor, Alex recounts his journey from modder to full-blown game developer with ModDB.
killing floor interview - alex quick
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