HyperBIT Entertainment is a studio founded for the purpose of developing games built by those with a real passion for development. Our first project 'Project Beast' is in the conceptual stages at the moment! Watch this space.

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Anywhere [OLD] 3D Asset Creator - Project Beast at HyperBIT Entertainment

3d asset creator - project beast hyperbit entertainment anywhere artists brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and driven team of around five and we are looking for artists with real creative flare who can put their creative talents towards our project. what will you be doing within the team? art assets are going to be very important within this project as they will contribute towards the sense of hostility within the game world. you will be in charge of developing... static props. physics objects. buildings and props for game worlds. player objects (flashlights, keys etc). it would also be useful although not required if you possessed talents in... character modelling. rigging and animation. our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

Anywhere [OLD] Enviroment Creator - Mark of the Beast (Unity3D) at HyperBIT Entertainment

enviroment creator - mark of the beast (unity3d) hyperbit entertainment anywhere level designers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for people who know what creates a game world full of immersion and those with the ability to bring that to life! what will you be doing within the team? you will be helping to design maps and scenarios and then using appropriate tools bring those environments into the game world. your responsibilities will include... helping to design tense horror environments. directing the location of scripted events. using appropriate tools to create the levels. (maya preferred) polishing the levels to a commercial standard. it is essential that you have the following skills... sufficient knowledge with modelling tools to be able to create environments. theoretical knowledge of what makes a good and enjoyable map. well spoken english. the ability to communicate with a team. honest and friendly nature. our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

Anywhere [OLD] Enviroment Modeller and Designer- Mark of the Beast (Unity3D) at HyperBIT Entertainment

enviroment modeller and designer- mark of the beast (unity3d) hyperbit entertainment anywhere level designers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for people who know what creates a game world full of immersion and those with the ability to bring that to life! what will you be doing within the team? you will be helping to design maps and scenarios and then using appropriate tools bring those environments into the game world. your responsibilities will include... helping to design tense horror environments. directing the location of scripted events. using appropriate tools to create the levels. (maya preferred) polishing the levels to a commercial standard. it is essential that you have the following skills... sufficient knowledge with modelling tools to be able to create environments. theoretical knowledge of what makes a good and enjoyable map. well spoken english. the ability to communicate with a team. honest and friendly nature. ability to dedicate your time towards the game. we appreciate everybody has their own lives to live but it is essential that jobs get done our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

Anywhere [OLD] Gameplay Programmer - Mark of the Beast (Unity3D) at HyperBIT Entertainment

gameplay programmer - mark of the beast (unity3d) hyperbit entertainment anywhere programmers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for programmers with real talent who can put their much needed programming skills and passion for games and gaming in general into action! what will you be doing within the team? you will be helping our programming team to implement the core features of project beasts gameplay. some of these features include... quicktime combat system. programming the hud and progression system. enhancing the atmosphere of the game world using scripted and unscripted events. polishing the game for final commercial release. it is essential that you have the following skills... knowledge of either c# or javascript. experience with the unity editor. well spoken english. the ability to communicate with a team. honest and friendly nature. our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

Anywhere [OLD] Network Programmer - Mark of the Beast (Unity3D) at HyperBIT Entertainment

network programmer - mark of the beast (unity3d) hyperbit entertainment anywhere programmers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is called mark of the beast. development has been going on for about a few months now as we have been tweaking the concept. we have been so far developing an atmospheric prototype with audio and lighting effects to get the aesthetic of the game pinned down but we are now ready to enter full production. this is a very unique project with loads of exciting concepts never before tried in a multiplayer game. alot of these exciting features will need developed networking code and a heap of passion and creativity. what will you be doing within the team? since mark of the beast is a multiplayer only game it is very important that we have networking in place and working from an early stage before implementing anymore features. as the network programmer you will be in charge off... adapting the code we have currently to work in a multiplayer enviroment. optimizing netcode. consulting with the lead developer and the rest of the team. implementing some exciting concepts via the networking suite. this isn't your standard network job! it is essential that you have the following skills... knowledge of either c# or javascript. experience with the unity editor. well spoken english. networking knowledge (ports, ip address types etc) unity specific networking knowledge (rpcs, networking views etc, serialization etc) our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project releases commercially. final words we really hope you will consider joining hyperbit entertainment. mark of the beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and help make a unique concept that you will be proud to put on your resume. for more information please feel free to visit the mark of the beast indiedb page!

Anywhere [OLD] Network Programmer - Mark of the Beast (Unity3D) at HyperBIT Entertainment

network programmer - mark of the beast (unity3d) hyperbit entertainment anywhere programmers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for programmers with real talent who can put their much needed networking skills into action! what will you be doing within the team? since project beast is a multiplayer only game it is very important that we have networking in place and working from an early stage. as the network programmer you will be in charge off... creating a lobby system. adapting the code we have currently to work in a multiplayer enviroment. optimizing netcode. consulting with the lead developer regularly it is essential that you have the following skills... knowledge of either c# or javascript. experience with the unity editor. well spoken english. networking knowledge (ports, ip address types etc) our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!

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Dec 11, 2012
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