The aim of this group is to create universal de-facto standard taiidani race for the Homeworld 2. This includes: - Unique stats and research tree which are in harmony with HW2; - HW1 model remodelling to the HW2 level.

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HW2 Taiidani Project
Homeworld 2

HW2 Taiidani Project

Updated 3 years ago TBD Multiplayer Real Time Strategy

HW2 Taiidani Project — the return of Taiidani Fleet to the space battlefields. Making the de-facto standard.

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itsthepopei
itsthepopei Feb 9 2011, 9:35pm says:

A brief explanation for the high Model detail level

I model the ships at a high poly level first then make a low poly version. After the low poly version is done i use the two to generate a normal map which creates the illusion of depth whilst allowing the models poly count to stay low and keep the high poly detail.then i make the texture maps defuse,bump,and specular to add any additional information not contained in the high poly version.

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AmDDRed
AmDDRed Feb 13 2011, 5:43am replied:

I guess, next time it would be better to other to see this comment, to post it as the picture description.
Also, it would be good if the not yet ended works would appear here, not in HW2TP

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HW2 Taiidani Project Development Team
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