The aim of this group is to create universal de-facto standard taiidani race for the Homeworld 2. This includes: - Unique stats and research tree which are in harmony with HW2; - HW1 model remodelling to the HW2 level.

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HW2 Taiidani Project
Homeworld 2

HW2 Taiidani Project

Updated 3 years ago TBD Multiplayer Real Time Strategy

HW2 Taiidani Project — the return of Taiidani Fleet to the space battlefields. Making the de-facto standard.

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HornetS
HornetS Aug 13 2011, 9:24pm says:

so I found a program by google called sketchup. I'm trying to bend it to my will and make HW2 ships.

+1 vote     reply to comment
Pouk
Pouk Aug 14 2011, 3:49pm replied:

Well, Sketchup. It's something like a hybrid CAD programm, it's not really suitable. I've seen models exported from Sketchup into .obj and the mess it made..., in fact it's maybe even less work to remodel the object from scratch, than to fix that unbelievably messed up geometry.
Don't you want to look into some real poly-modellers first?

+2 votes     reply to comment
AmDDRed
AmDDRed Aug 10 2011, 12:28pm says:

...So everybody could see it. Especially me...
that was the way it meant to be ))

+1 vote     reply to comment
AmDDRed
AmDDRed Aug 10 2011, 12:12pm says:

Guys! I ask you - before you start doing the model, you post the article or the image of what you're going to do with it. Especially me ))))
It would save a lot of time and nerves, yours and mine, understanding that we do want the same thing.

Thank you.

PS: if you have already done it, anyway do it - as it's quite hard to understand of naked model how correct is <s>she</s> it ))) Because, for example, with Bigboom99 bomber model I was mistaken once, and anyway there was a detail that I totally disagree.

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Jkberna
Jkberna Aug 10 2011, 8:05pm replied:

How do i know exact details of what i'm going to do before i do it?? In a 3d object? i may have a vague idea but i'm not going to make a "project" to subject to your aproval. You really should learn how to model, so you'd know what your talking about.

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AmDDRed
AmDDRed Aug 11 2011, 7:07am replied:

Leave your arrogance out, please.
Your pictures, with old models (and, mb, with concepts) and new ones, are perfect example of such demostration. Just do it before you start modelling, describing what you're going to make. When you start making a model you have kind of a plan, don't you? So, I'm just asking to show this plan to others.

+1 vote     reply to comment
Jkberna
Jkberna Aug 11 2011, 8:28am replied:

arrogance????

Best of luck on your project.

+1 vote     reply to comment
Pouk
Pouk Aug 11 2011, 1:18pm replied:

AmDDRed, I'm telling you again, you can't realistically have that level of controll (and the fact is that you have the full control only when you make it yourself, everything else is always just more or less approximatly simillar to what you want). You're not paying anyone, you're not sitting with them in a shared office of a game development studio, they are doing it for fun. Lot of us mod modellers deal with things as they go, the model is shaping up gradually, we don't write down a plan.
And even if there would be a plan, in real life that's a responsibility of the supervisor, it's part of referrence the modeller gets as a base for his work, not the part modeller's work.

There are things you can controll though:
-You can request WIP shots. A lot of them if you want and preferably as soon as possible. You should request a WIP pictures before the mapping starts etc.
-You controll the outcome of your tasks by who you'll assign that task to. It's modding, none of us are pros, so you have to work with that. You know who works how, so you'll give the most important tasks to ones you trust the most.

Again, I get it, you're perfectionist. But, let me say it this way:
A mod leader or a supervisor surprisingly really doesn't need to be able to model, to code or anything (he should have a knowledge background though, but I'm not discussing that), if he's critical for setting things in motion. But if the mod leader doesn't mod, he should at least be a good leader then.
I'm just asking you to learn how to compromise and finally accept the fact that it will never be exactly according to your ideas. Unless you do it yourself, there's really no way it can be. And I also ask you to be less hard on the people who are willing to give you their own spare time.

I'm just trying to be diplomatic.

+2 votes     reply to comment
AmDDRed
AmDDRed Aug 11 2011, 3:34pm replied:

Thank you, Pouk, I really appreciate your words.
But if smth is wrong, I tell that, IMHO, it's wrong; if it's good, I say it's good. And if smbody wants to ride on the opinion that he's special I won't play with him this game - this is modding group not psyhology. If being good mod leader means this - then I'm bad leader )
Anyway, I do want kind of a perfect models, but as it was told earlier I'm ready for discussion. You're ready, Pouk, Bigboom99 is, but someone is not. Jkberna haven't responded, he's a lonely wolf, so what can I do? D'Sent have the same line of character, mb, it's artists common characteristic, who knows? But I want guys, who are ready to communicate - to speak, convince, defend their position, discuss with others, share experience... Mb, I want too much. But it won't go another way.
Another thing, about premoderation - this demonstration of you're going to do with the model. I don't believe that you're not investigating what you're going to model. Usually concept arts show the to the modeler of what is he going to make. In our case we have old concepts and old model with textures for low poly, with a lot of details drawn there, as low-poly does not allow to make such many details. And you need to investigate what details are going to be on your new model. And you want to tell me that you start just with nothing in your mind? Oh, please. Investigation and analyse can give you such wonderful details as show here - Moddb.com - salvage corvette. Or not, we all are people and we're get mistaken. So the group discussion is meant to help. Do you want to make high quality model close to perfection, that even it would have bugs, it would be so minor, that remake would be senceless lost of time - or you want to make them as funstuff, that would be lost in time as many other?
Youtube.com

+1 vote     reply to comment
AmDDRed
AmDDRed Aug 11 2011, 7:11am replied:

Well, it's not crappy, when it was sold it was about 60% ready. And then all the expensive military technics is used for a very long terms, with just little modernization - 50 years is quite normal, if the battle strategy is not changed. Even if it is, then usually just the tactics of using of vessel is changed.

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