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Add job Report Animator/Rigger at Hardcore Technologies

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Hardcore Technologies on

We're needing one Animator/Rigger to animate our skeletal meshes in 3DS Max for Unreal Engine.
The candidate should have at least one year experience working with 3ds max and Unreal Engine,or at least UDk.

Requirements:
Passion for video games;
3ds max experience;
Unreal Engine/Udk experience

The candidate will work as a pre-contracted partner

To Apply

send a link to your portofolio to: info@hardcoretechnologies.ro