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Anywhere [OLD] RIZE F2P (Unreal Engine 4) Various Positions at GoldenWolfGames

rize f2p (unreal engine 4) various positions goldenwolfgames anywhere artists what is rize? rize is a free to play(f2p) first person shooter zombie game. a online multiplayer team objective based game which consists of competitive and co-operative gameplay. set in a post-apocalyptic world. the competitive side of things consists of two survivor factions, the marines and the scars, who must battle it out to become the surviving faction. based in a first person view point, the two conflicting teams must battle not only each other, but zombie npc’s (non playable characters). each survivor faction has a set of classes which has its own strong and weak points, but every class is a vital role to the game. the co-operative side of rize consists of multiple game modes hunted (survivors vs zombies) and objectives (short story driven objectives). as rize will be a multiplayer only game, we will be putting all of our efforts into making a fluent, unique and enjoyable experience for all players. we will be supporting rize bringing out new features and content for several years, meaning rize will become a more diverse and unique world over time. what's the background story behind rize? rize is based in the near future after an infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected. any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe. at first all of the groups got on with their lives with no trouble using anything they could find to keep safe, trying to help each other’s groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other. the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets. most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you won’t why unreal engine 4? we first started out developing rize with the unreal development kit, but once the opportunity came upon us to develop rize on the unreal engine 4 the team just knew we had to take it. the goldenwolfgames team felt that ue4 suited our project alot more than udk did, we feel we will be able to make a more immersive and unique world within ue4 than that what was possible with udk. we knew that moving the project over to ue4 would mean that all the udk stuff we created were useless, but we felt that we honestly couldn't give up the opportunity to work with such an amazing games engine. positions! game designer 2/2 level designers - 1/3 3d environmental artists - 1/2 concept artists - 2/2 composers/sfx - 1/1 c++ programmers - 1/2 blueprint programmer - 0/1 particles/cascade - 0/1 | character modellers - 1/3 animators - 0/1 ui artist - 1/1 web designer/developer - 1/1 apply/contact us! website: [url]www.goldenwolfgames.co.uk[/url] (currently down due to re-design) skype: goldenwolf games (please include the space or you may not be able to find us) personal skype: improdz you may also pm me on this forum or reply on this thread. thanks for reading best regards jamie moore.

Anywhere [OLD] In urgent need of Unreal Script Programmers at GoldenWolfGames

in urgent need of unreal script programmers goldenwolfgames anywhere programmers hello, i'm here because we are in urgent need of two unreal script programmers for our project rize f2p. as our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using unreal script creating core gameplay mechanics, any multiplayer game programming experience is and advantage but not essential. both positions will be royalty and may lead into full time paid jobs. if you wish for any information then please do not hesitate to ask. to apply for the position either send me an email to my personal email address, pm me on this forum or add me via skype with the same email address: jamie_moore1990@hotmail.co.uk. thanks for reading jamie.

Anywhere [OLD] In urgent need of Environment Artists/ Level Designers! at GoldenWolfGames

in urgent need of environment artists/ level designers! goldenwolfgames anywhere level designers hello, i'm the project lead for the project rize, which is goldenwolfgames latest project. we are currently in urgent need of 2 environment artists and level designers. these positions are currently royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. preferably we'd like to have experienced individuals apply, but if you have the skills but not the experience please still apply. applicants must have skills working in udk also must have skills working with the landscape tool to create stunning looking landscapes. for information on rize, check out our indiedb page, and our webstie www.rizethegame.co.uk. if there's anything you wish to ask which isn't available on our pages please do not hesitate to ask. to apply you can comment on this thread, pm me , email: devteam@goldenwolfgames.co.uk or skype: improdz. please include that your applying for the environment artist/level design positions, and all include a online portfolio. best regards jamie moore goldenwolfgames

Anywhere [OLD] Various positions (Art, Programming and level design) at GoldenWolfGames

various positions (art, programming and level design) goldenwolfgames anywhere artists intro hello, firstly let me quickly introduce myself. my name is jamie moore, i live in the uk, i'm the project lead and the design team leader for our development team goldenwolfgames project rize. the whole reason i'm here is obvious because for our project to become a real success we need strong talented team members to join our development team. we're currently looking to fill a majority of our open positions so that we can start full development. at this moment in time all of our positions will be royalty based. we're hoping to turn your position into a fully paid position by the end of development. for you this will be a great opportunity to get on board a well organised development team, to gain that vital experience needed to further yourself in the gaming industry and to also help you become a better developer. okay then now lets tell you a little bit about rize, if there's something that we haven't posted or if you just want to know something then pm or email me and i'll be happy to supply you with the information. a little bit about rize rize will be our first big video game project, but we are passionate to this game big success, with a team of talented developers on board then we will make rize a unique and amazing gaming experince and we hope rize will lead us into bigger and better games. rize will be a single player and multiplayer tactical first person zombie shooter, rize will feature a single player story mode which will follow the story of four playable characters, who's story's all intertwine. rize will also feature a multiplayer mode which consists of four different game modes team death-match, hunted, search and survival, weapons and characters will be customizeable. we've got quite alot planned for rize multiplayer but for obvious reasons we can not post the details on a public forum. brief background story rizr! is based in the near future after a infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected.  any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe.  at first all of the groups got on with there live's with no trouble using using anything they could find to keep safe, trying to help each others groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other.  the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other’s throats and leave their corpse naked in the streets.  most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you wont! current open positions below is a the list of currently open positions, once the place is filled or another positions opens, we will immediately remove/add the position. our aim is to fill the majority of the open positions so that we can start full development. if you wish to know more information then please do not hesitate to contact me via our email address. for details on how to apply see the "how to apply" section. programming positions we are currently looking for one programmer, to apply for this position you must have previous experience with the unreal script, as we will not be able to give you the time you need to learn all the ins and outs of programming in udk. if successful your tasks will be to build on to existing gameplay machanics, the majority of code is already in place so updating and building upon is all that is needed. we are also looking for a multiplayer network programmer, applicants must have experience with steamworks. we currently have quite alot of work done in the programming multiplayer side of things, but we would like to hire another multiplayer programmer to help take the work load of just one person. art positions we are looking for a experienced ui designer/maker, applicants must have experience in scaleform and using it inside or udk. we are also looking for 3d modellers in the following areas: 1 x character modeller 1x weapons modeller 2 x assets/evironment modeller we prefer applicants to have previous experience but if there modelling skills are good then we consider you. we are also looking for artists to filled the following art possitons: 1 x particle/effects artist 1 x concept artist 1 x texture artist. animator/rigger positions we are currently looking for the following positions to be filled: 1 x animator and rigger (character) 1 x animator and rigger (weapons) level designers we would like to recruit 2/3 level designers to work on various maps/levels, experience with making good looking landscapes is prefered but is not essential. must be able to use there own initiative to edit/change parts of level to help the flow of gameplay. please note: if your position is not listed please do not apply. how to apply  if you wish to apply for a possition then please contact us using the following methods: 1)email: devteam@goldenwolfgames.co.uk 2)skype: improdz 3) pm us via this forum please include the following information: name: position: online portfolio: experience: skills: time available to work each week: concepts/screenshots please visit our indiedb page for concepts. http://www.indiedb.com/games/rize thank you for taking your time to read our thread goldenwolfgames

Anywhere [OLD] GoldenWolfGames Recruiting Dev Team Members (various positions) at GoldenWolfGames

goldenwolfgames recruiting dev team members (various positions) goldenwolfgames anywhere artists update! our website has now been updated, we'll be uploading alot more concept art and so on over the next few days. www.goldenwolfgames.co.uk hello, firstly let me quickly introduce myself. my name is jamie moore, i live in the united kingdom, i'm the project lead and lead level designer for our development team goldenwolfgames project rize! the reason i'm here is because our development team is looking to expand to get more hands on board to help us speed up development. at this moment in times all of our positions will be royalty or free, depending on what you are able to bring to the team, your experience and skills, we're hoping to turned your position into a fully paid position by the end of development. for you this will be a great opportunity to get on board a well organised development team to gain that vital experience needed to further yourself in the gaming industry and to also help you become a better developer. okay then so now lets tell you a little bit about the project, if there's something that we haven't posted or if you just want to know something then pm or email me and i'll be happy to supply you with the information. a little bit about rize! rize! will be goldenwolfgames first big video game project, which we hope we can make a big success, and lead us into bigger and better games. rize! will be a single player and multiplayer tactical first person zombie shooter, rize! will feature a single player story mode which will take the player through the story of five different characters, who's story's all intertwine. rize! will also feature a multiplayer mode which consists of three different game modes team death-match, capture the supplies and survival(more may be announced), each player will be able to customize there weapons, gear and character. we'll be bringing more information for the multiplayer side of things over the coming weeks. brief background story rize! will be based in the near future after a infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected.  any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe.  at first all of the groups got on with there live's with no trouble using using anything they could find to keep safe, trying to help each others groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other.  the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other’s throats and leave their corpse naked in the streets.  most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you wont! current development team members jamie moore(me)- project lead, lead level designer. tom jarret - lead 3d modeler richard ward - lead concept artist abdullah obaied - temp lead programmer alexander herberstein - programmer edward andrew - animator/ modeler janet banerjee - lead audio engineer tyler warburton - junior level designer eriiicks arciniega - concept artist philipp nasahi - level designer (please note: we currently are missing a few developers from the list above for various reasons including there currently on trial and so on) current open positions below are the current positions that are currently open, please read the how to apply section for information on how to apply. 1 x programmer (must have experience with unreal script) 1 x ui designer/maker (must have experience with scaleform)) 2 x 3d modeler (urgently neeeded!) 1 x particle/effects artist 1 x animator and rigger (preferably experience with both but will accept experience with one) (urgently needed!) 1 x concept artist 1 x level designer (urgently needed!) how to apply  if you think you could do more than one position then let us know. if the position your interested in isn't listed above then please still email/pm us, we may still be interested. you can either use the contact form on the "contact" page of our website, or email us via: devteam@goldenwolfgames.co.uk thank you for taking your time to read our thread concept art we do have concept art available for any applicants who wish to see them, please ask inside the email and i'll happily send them over goldenwolfgames

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