GekoGamming is a small development group working on there first (public release) game Full Metal Combat.

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Progress Update: 2 New areas to explore and more!
Full Metal Combat

Progress Update: 2 New areas to explore and more!

Apr 29, 2014 Full Metal Combat 1 comment

Since last update I have added another 2 areas to District 1 that you can explore and a collection of new art assets from Meshing About have been added...

Progress Update: New Character Designs and Dragon King Tower
Full Metal Combat

Progress Update: New Character Designs and Dragon King Tower

Apr 23, 2014 Full Metal Combat 0 comments

Since last update there has been a lot of work done, the most notable of which is more NPC character designs have been done and the first version of the...

Back and full steam ahead!!!
Full Metal Combat

Back and full steam ahead!!!

Apr 17, 2014 Full Metal Combat 0 comments

After suffering from some burn out FMC is back and going in to full steam ahead production mode.

Menu system update
Full Metal Combat

Menu system update

Feb 4, 2014 Full Metal Combat 2 comments

Over the last few days I have been working hard on some changes to the menu system that have a bang, click to read more :)

New Alpha Demo, New Arena and Music Test
Full Metal Combat

New Alpha Demo, New Arena and Music Test

Jan 29, 2014 Full Metal Combat 0 comments

Took a little longer that wanted but the new demo is here and another one is on the way soon. The arena is in and we are playing with music. Good times...

New Year New Characters New Arena And More!
Full Metal Combat

New Year New Characters New Arena And More!

Jan 19, 2014 Full Metal Combat 0 comments

It is a new year and we have a lot of new content to show and much more on the way as we try to make this the best year for Full Metal Combat yet!

District One Progress and more!
Full Metal Combat

District One Progress and more!

Dec 17, 2013 Full Metal Combat 0 comments

The first sanctuary is continuing to get closer and closer to completion, Meshing About is working on FMC again and more. :)

Sanctuary Design Finalized
Full Metal Combat

Sanctuary Design Finalized

Dec 6, 2013 Full Metal Combat 0 comments

The final style and layout of the first Sanctuary is finally complete. It is still an alpha WIP but the theme is there as are all the components needed...

Full Metal Combat: Weekly Update 07
Full Metal Combat

Full Metal Combat: Weekly Update 07

Aug 7, 2013 Full Metal Combat 0 comments

This has been a very full week of every thing from new art to new level designs to 'completed' game mechanics. And there is still much more to come.

Full Metal Combat: Weekly Update 06
Full Metal Combat

Full Metal Combat: Weekly Update 06

Jul 31, 2013 Full Metal Combat 0 comments

This week has been full of art changes, continued code advancements and some surprising but much welcomed help from friends.

Help from a friend.
Full Metal Combat

Help from a friend.

Jul 27, 2013 Full Metal Combat 0 comments

Recently an old uni friend of mine offered to make a few bits of art for this project so I thought I would share with you what he has made so far. And...

Full Metal Combat: Weekly Update 05
Full Metal Combat

Full Metal Combat: Weekly Update 05

Jul 23, 2013 Full Metal Combat 0 comments

This has been a week of practice and preparation. I have been practicing my texturing (some thing I am very new to) and preparing design documents for...

Full Metal Combat: Monday Update 04
Full Metal Combat

Full Metal Combat: Monday Update 04

Jul 15, 2013 Full Metal Combat 0 comments

Another Monday update letting you know all things happening with Full Metal Combat.

Full Metal Combat: Monday Update 03
Full Metal Combat

Full Metal Combat: Monday Update 03

Jun 25, 2013 Full Metal Combat 0 comments

Here is this weeks Monday update even if it is a little bit late. So this week I have been a bit distracted by life so have not been able to spend as...

Full Metal Combat: Monday Update 02: New Alpha Demo
Full Metal Combat

Full Metal Combat: Monday Update 02: New Alpha Demo

Jun 17, 2013 Full Metal Combat 0 comments

Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.

Full Metal Combat: Monday Update 01.
Full Metal Combat

Full Metal Combat: Monday Update 01.

Jun 9, 2013 Full Metal Combat 0 comments

As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...

New Game Play Through Video
Full Metal Combat

New Game Play Through Video

Jun 3, 2013 Full Metal Combat 1 comment

I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...

Playable version coming soon, maybe?
Full Metal Combat

Playable version coming soon, maybe?

Apr 23, 2013 Full Metal Combat 1 comment

Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...

Loot Chest and so much more.
Full Metal Combat

Loot Chest and so much more.

Mar 17, 2013 Full Metal Combat 2 comments

Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...

New and improved HUD
Full Metal Combat

New and improved HUD

Mar 12, 2013 Full Metal Combat 0 comments

On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...

Progress Update: Competitor AI and the Cerberus.
Full Metal Combat

Progress Update: Competitor AI and the Cerberus.

Mar 8, 2013 Full Metal Combat 0 comments

Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...

District One Update
Full Metal Combat

District One Update

Mar 3, 2013 Full Metal Combat 2 comments

Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...

Bridge Guardian Test
Full Metal Combat

Bridge Guardian Test

Feb 26, 2013 Full Metal Combat 0 comments

Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.

Menu system overhaul.
Full Metal Combat

Menu system overhaul.

Feb 24, 2013 Full Metal Combat 0 comments

Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...

Progress Update.
Full Metal Combat

Progress Update.

Feb 19, 2013 Full Metal Combat 4 comments

My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...

Quest System Progress:
Full Metal Combat

Quest System Progress:

Jan 12, 2013 Full Metal Combat 0 comments

My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...

Arena Match Development Report.
Full Metal Combat

Arena Match Development Report.

Dec 5, 2012 Full Metal Combat 0 comments

Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.

How To Guide: Enter Arena Match
Full Metal Combat

How To Guide: Enter Arena Match

Apr 25, 2012 Full Metal Combat 2 comments

This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

How To Guide: Config RIG
Full Metal Combat

How To Guide: Config RIG

Mar 30, 2012 Full Metal Combat 4 comments

This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

Development Update
Full Metal Combat

Development Update

Mar 20, 2012 Full Metal Combat 2 comments

Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...

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