Gaz Whale is a indie game studio, which always looks for competent people. We work with Source Engine, feel free to apply for a job. At Gaz Whale we accept people which are really able to put effort into what they are doing, and that have experience. We believe that the best product decisions are made by the people who are actually doing the work. We take great pride in hiring top talent from a variety of disciplines and bringing people together with one simple directive: collaborate and create.

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Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere - Steam Needed [OLD] Decals / Texture artist at Gaz Whale

decals / texture artist gaz whale anywhere - steam needed programmers we are always looking for a texture artist, he needs to interact with source engine easily knows how to use photoshop and vtfedit. your folio should, above all, demonstrate originality, an ability to iterate, and an understanding of color and form. - you also need to be atleast 13 years old. - have concrete work to show which is not stolen. - be active with the team. you need to master what you are doing, it is not a paid position we are only indie devs. you need to not leak any content you are working on, you need dropbox for sharing your current work with all the devs. do not brag about what you are doing with the team.

Anywhere [OLD] Sound Designer at Gaz Whale

sound designer gaz whale anywhere programmers we’re looking for an experienced sound designer and/or interactive audio "integrator" who can help us create sophisticated, emotionally-compelling audio experiences for a variety of media formats and products. duties: identify audio opportunities and asset needs in valve commercial and promotional products in a self-driven but collaborative manner. conceptualize, schedule, design, and produce high quality audio assets in accordance with the development and testing cycle of the product. integrate audio in both linear and interactive forms with valve products using proprietary software. manage all necessary audio assets (sound files, scripts, models, etc.) associated with a product using the necessary software. work with engineers and artists to understand and help develop cutting-edge, proprietary audio technologies. test, debug, and assure the functional quality of all audio in a given product. requirements: two years experience in: quality audio production and all related technologies game engine audio implementation technologies please include a reel with your application that includes in-game examples of your audio design and implementation. please outline the contributions you made to the project and which parts of the reel highlight the value you added to the piece.

Anywhere [OLD] 3D Character Artist / Source Engine at Gaz Whale

3d character artist / source engine gaz whale anywhere artists we are searching for a 3d character artist here are the conditions : - you need to be atleast 13 years old. - have concrete work to show which is not stolen. - be active with the team. you need to master what you are doing, it is not a paid position we are only indie devs. you need to not leak any content you are working on, you need dropbox for sharing your current work with all the devs. do not brag about what you are doing with the team. we’re looking for an experienced character artist with a talent for sculpting and character design. valve has many projects in various stages of production at all times; artists will be expected to apply their skills in a wide variety of ways, depending on the day-to-day needs of these projects. we're interested in artists who share an equal passion for art and games. duties: sculpt high-resolution character models in zbrush or mudbox. create clean, low-resolution game topology, uv’s, and textures. work within multi-disciplinary design teams to help bring characters to life while making them work for the game design. collaborate with animators to create characters that can move and perform believably. collaborate with concept artists to revise and improve character designs. requirements: two or more years of modeling experience in film or games ability to model characters in a range of styles with an emphasis on character design hard-surface modeling skills drawing, sculpting, and other traditional art skills a plus get your hands dirty in indesign, html, flash, and other similar tools if you can it will be nice. be a vigilant advocate for the user’s experience. take pride in and personal ownership of your work. contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products.

Anywhere - Skype Required [OLD] C++ Programmer / Source Engine at Gaz Whale

c++ programmer / source engine gaz whale anywhere - skype required programmers we are searching for an c++ programmer here are the conditions : - you need to be atleast 13 years old. - have concrete work to show which is not stolen. - be active with the team. you need to master what you are doing, it is not a paid position we are only indie devs. you need to not leak any content you are working on, you need dropbox for sharing your current work with all the devs. do not brag about what you are doing with the team.

Anywhere - Skype Required [OLD] Source Engine / Level Designer at Gaz Whale

source engine / level designer gaz whale anywhere - skype required level designers we are searching for a level designer here are the conditions : - you need to be atleast 13 years old. - have concrete work to show which is not stolen. - be active with the team. you need to master what you are doing, it is not a paid position we are only indie devs. you need to not leak any content you are working on, you need dropbox for sharing your current work with all the devs. do not brag about what you are doing with the team.

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Feb 21, 2013
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