In 2003 Gameforge started as a pioneer in developing and – shortly afterwards – publishing browser- and client-based Massively Multiplayer Online Games (MMOGs). Founders Alexander Roesner and Klaas Kersting utilized the enormous growth in terms of broadband internet access to easily distribute MMOGs such as "OGame" thereby creating a new variety of games industry attracting millions of players in only a short period of time. Gameforge's objective: To merge the advantages of the world wide web with the fun people have when playing computer games.

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