Cvet & Rotators, also known as FOnline Developers, are a young creative group determined to recreate the feeling and gameplay of the games Fallout and Fallout 2, pushing it even further, to the limits where massively multiplayer online game meets role playing game. For this purpose, we are creating FOnline Engine for everyone. FOnline is your Fallout world - online.

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Anywhere, preferably Europe [OLD] Character Animator/Modeler, preferably 3dsmax at Cvet & Rotators

character animator/modeler, preferably 3dsmax cvet & rotators anywhere, preferably europe artists rotators, the development team working on fonline: 2238 (the game profile on http://www.moddb.com/games/fonline-2238) is looking for a person with skills in animating, skinning and modeling characters, as well as in creation of textures and texturing (in the above-mentioned order of priority). what we need: the primary skills should be rigging/skinning/animating; modeling skills will be pretty much appreciated as well 3d package used: preferably 3ds max, although any package capable of exporting to x format with dx9 specifications can be accepted as well skills level required: anything from average to professional. this may represent a perfect opportunity for non-professional developers, modders or anyone else willing to brush up his/her skills and gather some experience working on indie title ability to recreate existing characters and their graphical style/design, which should not be hard considering the age and the look of the current graphic resources. this process has priority over creating new content; however, be aware that at some point the priority shall change and you will be able to unleash your creativity by creating new content native english speakers have priority over others; we have a lot of dialogs that need to be checked occasionally - not the whole dialogs, but rather small parts of those. if you are native speaker, your help with the dialogs will be more than welcome continuous work and dedication what we offer: we work in a small development group and can promise you a pleasant working atmosphere, respectful relations and joy during the game development chance to work on and to implement your work into a non-profit indie title if you prove your skills and loyalty, a possibility to work on our new, not yet announced commercial indie title implementation of the engine features that suit your current or future requirements fun playing the fonline: 2238 game as administrator, game master or special character (if you wish) meetings on a daily basis, this is why the applicants from europe have only a slight advantage over the others (due to timezones) what we do not offer: payment, since the current active project is non-profitable rotators public relations www.fonline2238.net p.s. merry christmas and happy new year

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Jul 14, 2009
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