This is a group for our upcoming game on the Unreal 3 Engine called Dark Storm. It is for all the core team members to use for communication and to talk to team members for comments advice etc. Everyone involved in the game in every shape or form is on this group
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sound engineers / composers / audio lead fenrir studios anywhere audio/music game summary: in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. job summary: the dark storm team is currently looking for quality talent in the following avenues of sound engineer/composer. it is a lead position for audio on the dark storm project. requirements: *working knowledge of the udk audio pipeline and the ability to implement music/sfx *ability to be creative and work with the leads of each department(animation,programming etc) *flexibly in revisions *coordinating with the vo director *above all else willing to try new things and learn payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent or forfeit it in some cases
3d prop modeler fenrir studios anywhere audio/music required skills (any or all) 3ds max, maya, zbrush, blender responsibilities understand baking and usage of software such as xnormal, zbrush, topogun and headus uv layout retopology and the process involved excellent texturing and unwrapping skills collaborate with art directors, designers, programmers and animators on object specifications, functions, style, limitations, etc. incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building objects required skills strong sense of surface development, proportion, and mechanical functionality strong artistic sense balanced with good technical knowledge sketching, drawing, painting and design skills desirable thorough knowledge of 3d max or maya, photoshop, zbrush, mudbox and other 2d/3d applications experience creating high-poly models for normal ripping purposes good communication skills and the ability to work well in a team environment passion and desire to create great games
female voice actress needed fenrir studios anywhere audio/music voice actors one and all the dark storm team needs you! voice submissions close on the 28th promptly we're currently looking for two female voice actresses to add their talent to the lead character of amber and her sister lauren. below are a few select lines that we would like for you to make a demo of and send to us in addition to your resume/reel. example lines below int- amber’s room cutscene dirty clothing and other personal articles clutter the floor of the small utilitarian room. posters and family pictures adorn the walls. amber paces about in the confined space as she talks with her sister lauren. amber well you known him “gotta protect the home front from all threats both foreign and domestic.” lauren i wish i could see daddy more often. but this whole thing has my unit seeing so much movement lately. amber well daddy keeps talking about his little soldier girl and how much he misses you. lauren yeah… well i miss you amber, we don’t get to talk anymore. how is it in… antarctica anyway? amber alaska and its beautiful up here but freezing so you’d hate it. lauren what i really hate is that you “can’t” talk about what you’re doing way out there. amber well you of all people should know about how many secrets the government keeps. amber sorry i have an incoming link i gotta take. i’ll call you soon ok. lauren yeah, yeah… have fun doing secret government things that you can’t tell anybody about. if applying for amber we would like applicants to record and send in the following lines. in addition to the lines above for her 1. im you without the wear and tear, shepard. the doubts, the failures.im the lone wolf you were always meant to be... ... without the emotional baggage holding me back. 2. i lost my whole family, everything..... but i butchered those fuckers. my family's killers. that's when i realized.... i am a killer, too. and a good one at that. i slaughtered dozens in iraq, in afghanistan... i'd found my calling. what happened, happened. to be honest, i found it quite dull. my enemies fell like domino, one after another. not once did i feel threatened. i was adrift... without challenge... without purpose... at times, i even envied my prey. at least they had a cause to die for. and then... i met him. and i knew what i'd been missing. his ideals gave my life meaning. ideals jack. what are yours? if you would kill for your ideals, then surely you are ready to die for them! 3. the boss look at this scar. this is proof that i was once a mother. i gave up my body and my child for my country. there is nothing left inside me now. nothing at all. no hatred, not even regret. and yet sometimes at night i can still feel the pain creeping up inside me. slithering through my body, like a snake. payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
characters animator fenrir studios anywhere audio/music the dark storm team is currently looking for quality animators, experienced in maya. requirements: an animation reel, or previous modding experience in 3d animation the ability to create,and alter rigs accordingly working knowledge of maya payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
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