This is a group for our upcoming game on the Unreal 3 Engine called Dark Storm. It is for all the core team members to use for communication and to talk to team members for comments advice etc. Everyone involved in the game in every shape or form is on this group

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Anywhere Rigging/Skinning Artist at Fenrir Studios

rigging/skinning artist fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Writer at Fenrir Studios

writer fenrir studios anywhere artists in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. hey im the team leader from dark storm and well we’re quite needing a writer that has the time to cleanup our script with artists in different division(animation & level designers) and be quite active. the project is royalty based and you can find some articles and our sites below if your interested feel free to contact me at the email below. royalty based – when the game is released you sign a nda and royalty contract that agrees upon a set amount monthly of revenue. http://www.adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming

Anywhere [OLD] Maya Animator Needed at Fenrir Studios

maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Concept Artist Needed at Fenrir Studios

concept artist needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. we are currently greenlit websites: dark storm official site adarkstormiscoming.com indiedb indiedb.com greenlight steamcommunity.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Level Designer UDK Needed at Fenrir Studios

level designer udk needed fenrir studios anywhere artists dark storm dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. prop modellers - 2 required. the dark storm team is currently looking for quality talent in prop modelling. ideal candidates must have prior experience in a modelling package of their choice (baring in mind we're using unreal 3) and must be able to use their initiative to produce professional and efficient meshes with uvs and relevant texture channels. required skills experience in a 3d modelling package of your choice - you will need to be able to setup your grid for use in udk. (we currently have members working in 3ds max, maya, blender, z-brush and cinema 4d). this includes low poly and high poly mesh creation & optimisation, unwrapping, smoothing groups as well as working with lightmaps. experience in modular design - due to the nature of the project, modular assets are highly important to us. experience in image editing software such as photoshop. good communication and teamworking skills - candidates may find themselves working with several other artists and designers to produce their models. frequent communication and professionalism is vital and modellers will need to be reliable. we need to know that if we set a task, it gets done. the ideal person for this job will be able to spare at least 10 hours per week minimum. additional skills experience with udk a plus. experience with team management services such as producteev. level designer - 1 required. we are also currently seeking one level designer who will be working on a specific area in dark storm. our workflow pipeline means that you as a level designer will be managing numerous prop modellers and setting them tasks. this means that aside from working in the engine itself, you will also be responsible for: creating asset lists (which define the needed assets and their boundary dimensions); assigning tasks to modellers as well as ensuring tasks are done on time. required skills prior experience in udk. experience in modular systems. experience using the udk material editor. a solid understanding of mesh topology requirements (since you will be managing prop modelers). experience with importing assets into udk including an understanding of packages and grouping. communication and teamwork is an absolute must. as a level designer you should be available everyday and inputting around 20 hours per week. additional skills experience with asset lists a plus. experience with modelling and image editing software a plus. experience with team management services such as producteev. experience with unreal cascade. note - we have scripters who will be dealing with kismet and matinee but experience here is also a plus. as a part of fenrir studios, you will need to attend a meeting based on your position. prop modeller and level designer meetings take place every sunday 9pm gmt, however you will need to be active throughout the week and should be in contact as much as possible. website: dark storm official site indiedb greenlight payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere [OLD] Character Artist Needed at Fenrir Studios

character artist needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere [OLD] Level Designer UDK at Fenrir Studios

level designer udk fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job. we use skype for communication as well as facebook secret group to keep in contact and have weekly dev meetings on weekends. http://www.indiedb.com/games/a-dark-storm-is-coming adarkstormiscoming.com http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/18f2bccb176a10b6ae09daaac2164a94.png http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/45682e946a47d7fc856124afd898ba1f.png requirements: 1 years experience with udk/ modern game engine knowledge of material editor good communication skills, leadership knowledge of maya/max is a plus royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

Anywhere [OLD] Level Designer Needed at Fenrir Studios

level designer needed fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of material editor [*]good communication skills, leadership [*]knowledge of maya/max is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game. to apply

Anywhere [OLD] Dark Storm 3D Modeler (props) at Fenrir Studios

dark storm 3d modeler (props) fenrir studios anywhere artists the dark storm team is currently looking for quality talent in the following avenues; prop modelers and texture artists. payment; payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow requests about other jobs; i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard. required skills (any or all) to apply send a resume to robert smith at darkstormteam@hotmail.com

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