Previously known as EXM Games. We're a group of gamers from around the world that has come together, to bring you the cutting edge in interactive entertainment. We're currently developing several exciting titles for the mobile and PC markets. And, we'll eventually branch out to next gen consoles, as well. Our goal is to create fun and memorable experiences, for those who love games that are story-driven and action-packed.

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Anywhere [OLD] Graphics Designer[Static Meshes for Slaughter Maze] at Ominous Entertainment

graphics designer[static meshes for slaughter maze] ominous entertainment anywhere artists ominous entertainment is looking for a graphic designer to work on static meshes for project slaughter maze. for more info on the project, check the link below [center] [/center] job description the job applicant will work along side the lead graphic designer to bring to life several of the gameplay assets of the game. this is a non-paid position, however it is perfect for someone that would like to get started on the gaming industry by getting experience,exposure or simply creating a portfolio. several of our short term developers have found jobs on aaa companies, in other words, this is one of the best places where you can start your career. requirements - udk knowledge (must be able to design and import assets) - free time - discipline - must be able to model and texture meshes with the following quality [center] [/center]

Anywhere [OLD] Animator for project Slaughter Maze at Ominous Entertainment

animator for project slaughter maze ominous entertainment anywhere artists who is exm games ? [center]who is exm games ? - mod db[/center] requirements: a cetain degree of discipline. free time udk knowledge is a plus job description: the artist will create animations for the following character. those animations include basic movement for a third person shooter and advanced ones like siderolling. as well animations for videos with marketing purposes. project details slaughter maze, is the ever changing third person shooter that puts you in a constantly re-configuring maze against 7 other bloodthirsty opponents. travel through the maze while trying to survive its deadly traps and kill those who get in your way with the help of 20 different kinds of power ups! disintegrate your enemies with a powerful laser or even use strategy by freezing your opponents with the ice beam and then shatter them to pieces by blasting a rocket in their direction. we'll leave the method up to you. navigate through the maze alone or alongside your team to find the maze key which will activate a self destruct sequence to obliterate not only the maze, but all of your enemies too. will you survive the maze with your allies or will you only save yourself? the choice is yours. features: online multiplayer re-arranging environment classic arcade action this is a royalty paid position for an almost "ready to publish" project in alpha testing phase. perfect for those seeking experience, increase their resume and have his name inside the credits of the game. thanks for reading

Anywhere [OLD] Concept Artist or Illustrator at Ominous Entertainment

concept artist or illustrator ominous entertainment anywhere artists exm games is now looking for concept artists or illustrators to fill a background artist position at our new project, codenamed "zombie horde". who is exm games ? who is exm games ? - mod db job description: the artist will work creating several pieces of concept art, which later will be refined into illustrations to be used in production. these illustrations will be used as backgrounds where zombies and other mutants of the game will spawn from to attack the player. the desired quality of the illustrations needed must be at the same level or supperior than the following pictures. requirements: -a cetain degree of discipline. -free time, must be able to dedicate the project at least 1 hour per day(exm games does not work on weekends) -being a fast worker -experience not required but a certain level of skill is desired. creativity --experience creating sprites is a plus project details game description: you are part of a special ops team that was sent to rescue a vip that got stranded inside the city where the zombie apocalypse began. the gameplay will contain improved arcade style mechanics. the game is part of our carnage frontier franchise, for more information on the franchise, please visit the following links. this is a non-paid position for a short term development cycle, perfect for those who want to increase their resume and cv by adding their name in a full developed and released game, fast. students will get a great deal of experience working on this position. the game is for non profit purposes, but to support our other games. after the project is over, the new artist will be added to exiled mind games directory of developers and taken in mind for future paid positions. thanks for reading

Anywhere [OLD] Marketing Purposes illustrator at Ominous Entertainment

marketing purposes illustrator ominous entertainment anywhere artists who is exm games ? job description the applicant will work creating several illustations that will be used for marketing purposes. the workload will be light to medium, but it is required that the artist as free time. check the following url as an example of the minimum quality needed, as well as the kind of pictures that we will need him to work on. the artist will work directly for our marketing director requirements 1.- discipline 2.- free time 3.- a certain level of skill 4.- experience in the game industry is a plus but not a must 5.- experience replicating characters is a plus too. venefits the illustrations will be used in several ways such as announcing the release of our upcoming projects, so this position offers a great deal of exposure. at the moment we don't have any paid positions available and there is a large queue of developers waiting for one to be freed. however this job is perfect for those seeking to build a gaming portfolio, increase their resume or simply seeking massive exposure. thanks

Jan 15, 2012
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