Meet the Team: 3D Modelers
Apologies for the long silence, we've been busy.
To make up for it, how about another installment of "Meet the ____", a segment where we introduce a group of members from our team. Today you'll be meeting our very talented 3D Modelers. They would also like to show off some of their wicked skills:
Kevin Eriksen
"Hello, my name is Kevin and as you might have guessed I am one of Epoch Games' 3D artists. Sofar I've been tasked with creating clutter and weapons for Althas, and It has been no short of ablast. I'm hoping that previous, current and future work will please the community and help form the beautiful game and world that is Althas!"
Florian Brühl
"Hey guys! My name is Florian aka BlownKapz.I'm the 3D Overseer here at Epoch Games, so in addition to the usual 3D Artist tasks I take care of applications and organizational things.I am entirely committed to and equally fascinated by this world and game that we are creating, and I have already learnt a lot of things while being on this project - be it about 3D Art or generally working with a team. Being a part of this team, bound together by the idea to make a game that we love, is a great experience so far, and I am certain that it will only get better from here on."
Justin Dewey
"Hi all my name is Justin Dewey, I'm a 3d artist on the Epoch modeling team. My passion when creating 3d art is to give my work the most in depth, and memorable experience possible, and I hope to bring just that to the Althas game."
Maarten van Oostveen
"Hey, my name is Maarten, and i focus on the environment in the game. As an environment artist I create a variety of things ranging from plants , trees and rocks to buildings and interior assets such as tables, bed etc etc. I've made it my personal goal to make althas a great and interesting place to be and to give it the immersion it deserves and hopefully make the game just as fun to play as it is to make."
This should hopefully be the start of a new slew of regular updates for the near future, so please stay tuned!
Yay, update! And lots of shiny things to look at. :D
Hopefully we'll have even more for everyone to drool over soon :D
Also, HERESY!
You guys are AWESOME !
I've been following you since mid-summer, and I must admit I was in awe when I saw Althas :)
Keep the great work up, you have my full support :D
Thanks! It's really heartening to hear people sound excited about our work :) We're definitely going to try our best!
What do you guys make your metal texutures in, you using marmoset / quixel Suite? They are nice.
The Helmet by Justin was done by hand I believe, I did use the quixel suite for the Smith's Hammer. But I'll be replacing the quixel suite with Substance Painter and B2M, much better workflow IMO. A little more work, but the results look less 'samey', since you actually can create the base textures yourself instead of always using the quixem preset ones.
I'm pretty sure you can create the base diffuse texture in the quixel suite too although it's somewhat time consuming as you essentially end up making a texture twice. Once just in photoshop and then later making sure it looks good in quixel with all the nice effects that quixel can provide. I hadn't tried substance painter or b2m so I can't comment about them.
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