A group of beginners trying to develop a few paradox based fan factions ,all credits of paradox belong to infinityrealms & the developers

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Post comment Comments  (10 - 20 of 119)
PsychoticLoner
PsychoticLoner Apr 2 2011, 10:40pm says:

Hey, guys, I've been meaning to ask you, and please don't take this the wrong way: how serious are you about modding things? Is this all just for fun and daydreaming, or are you actually trying to crank out factions and units?

+1 vote     reply to comment
Phoenix^^
Phoenix^^ Apr 7 2011, 2:11pm replied:

PsychoticLoner not that I see any point in you posting that cause we don't have a mod yet just a wiki for any fan factions.

We are hoping to get to a point were we can mod units in game were having a lot of problem mainly because there is no 100% agreed leader by everyone. the another cause of trouble would be astral's models which are over kill in detail and how hard it to find him because of time zones. finaly unwrapping is very hard.

when i had had free time i tried to move the project forward but im in the last 2 months of my GCSE's so i have been missing alot also kamuik has be gone for a bit to.

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan Apr 3 2011, 3:16pm replied:

Well, PL, in all honesty I think I can say that - yes, we are serious. However, despite our seriousness, we're still very, very early in the development stage.

Most of us are relative newcomers to molding, either starting out with or with a basic grasp of one or two areas. So far, we've got one dedicated modeler (who definitely has a lot of models), but only a light scattering of people who can code and texture.

Currently, the biggest hangup is in texture and animation - Zombolt is our best texturer, but for whatever reason he's been having errors while unwrapping. However, that right now is the only major impediment - if we can get past that, then coders can start attempting to work on the model, and putting it in game.

We can try to answer any more of your questions given more detail, but that's a brief answer. It's also the reason this group is still private - we're not going to open anything up, i daresay, until we actually have something to offer people.

+2 votes     reply to comment
PsychoticLoner
PsychoticLoner Apr 3 2011, 3:23pm replied:

I can respect that, actually.

If you are serious, did you read the "Starting a project, and not letting the project die" tutorials by NinjaDave? He put up all his mistakes in starting a mod for all to see so others could avoid it!

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan Apr 3 2011, 4:09pm replied:

I did, actually, though until now never saw the second part. Although I am not the leader of the team, I've taken the advice within it with me.

+1 vote     reply to comment
GearsGoAwryMan
GearsGoAwryMan Apr 11 2011, 6:47am replied:

i read all the stuff regarding R A 3 modding in preparations, including that guide by ninjadave. the biggest obstacle is not only the UVW unwrapping part, but also the very vague process of animating and rigging.

+1 vote     reply to comment
TotalSnapps
TotalSnapps Apr 13 2011, 9:45am replied:

unwrapping wouldnt be a massive obstacle if the models you lot posted weren't so complex

+1 vote     reply to comment
GearsGoAwryMan
GearsGoAwryMan Apr 13 2011, 4:07pm replied:

yes, it would.

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan Mar 28 2011, 10:44pm says:

Watcha mean?

+1 vote     reply to comment
Phoenix^^
Phoenix^^ Mar 29 2011, 12:22pm replied:

his model have a mad poly count or something like that i think the malice by its self has more than a apoc tank

+1 vote     reply to comment
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