A group of beginners trying to develop a few paradox based fan factions ,all credits of paradox belong to infinityrealms & the developers

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Post comment Comments  (10 - 20 of 122)
Jason_Zombolt
Jason_Zombolt Jul 10 2011, 9:06pm says:

Why cant I edit the wiki?

+1 vote     reply to comment
gamer145
gamer145 Jun 16 2011, 3:43am says:

p.s. i have been abusing proudamerikan's minecraft skins for some time now and i like it :3

+1 vote     reply to comment
gamer145
gamer145 Apr 16 2011, 9:18am replied:

also we have been having trouble with people like...
like me
i never talk with anyone, i'm not really able to code and have no idea where to start so i have gone over to coding with flash, i'm not really part of the community and except that i helped gears create the first ideas of the mod and giving him a poke in the direction of making a group, i haven't done much.
to be honest, when gears started talking about it with me some more again like 3 weeks ago, i suddenly remembered "oh yeah... that mod!".
luckily i am the only one not really helping right now, which is because i hate rts games and after playing it twice i kinda lost interest in RA3 altogether.
so now officially guys: if you ever need me, just give a call and i will help, but it won't be with coding, modeling, texturing or anything else of sorts, i can only really help with ideas or opinions.
but then again, everybody wasn't really counting on me anyways, since i know only 1 faction out of all of these we made, and i don't even know any of the units in it. also i never keep up with the wiki because if gears would tell me everything you guys thought of i would be spending the rest of the year sitting in his room listening

+1 vote     reply to comment
Phoenix^^
Phoenix^^ Apr 7 2011, 2:11pm replied:

PsychoticLoner not that I see any point in you posting that cause we don't have a mod yet just a wiki for any fan factions.

We are hoping to get to a point were we can mod units in game were having a lot of problem mainly because there is no 100% agreed leader by everyone. the another cause of trouble would be astral's models which are over kill in detail and how hard it to find him because of time zones. finaly unwrapping is very hard.

when i had had free time i tried to move the project forward but im in the last 2 months of my GCSE's so i have been missing alot also kamuik has be gone for a bit to.

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan Apr 3 2011, 3:16pm replied:

Well, PL, in all honesty I think I can say that - yes, we are serious. However, despite our seriousness, we're still very, very early in the development stage.

Most of us are relative newcomers to molding, either starting out with or with a basic grasp of one or two areas. So far, we've got one dedicated modeler (who definitely has a lot of models), but only a light scattering of people who can code and texture.

Currently, the biggest hangup is in texture and animation - Zombolt is our best texturer, but for whatever reason he's been having errors while unwrapping. However, that right now is the only major impediment - if we can get past that, then coders can start attempting to work on the model, and putting it in game.

We can try to answer any more of your questions given more detail, but that's a brief answer. It's also the reason this group is still private - we're not going to open anything up, i daresay, until we actually have something to offer people.

+2 votes     reply to comment
PsychoticLoner
PsychoticLoner Apr 3 2011, 3:23pm replied:

I can respect that, actually.

If you are serious, did you read the "Starting a project, and not letting the project die" tutorials by NinjaDave? He put up all his mistakes in starting a mod for all to see so others could avoid it!

+1 vote     reply to comment
ProudAmerikan
ProudAmerikan Apr 3 2011, 4:09pm replied:

I did, actually, though until now never saw the second part. Although I am not the leader of the team, I've taken the advice within it with me.

+1 vote     reply to comment
GearsGoAwryMan
GearsGoAwryMan Apr 11 2011, 6:47am replied:

i read all the stuff regarding R A 3 modding in preparations, including that guide by ninjadave. the biggest obstacle is not only the UVW unwrapping part, but also the very vague process of animating and rigging.

+1 vote     reply to comment
TotalSnappy
TotalSnappy Apr 13 2011, 9:45am replied:

unwrapping wouldnt be a massive obstacle if the models you lot posted weren't so complex

+1 vote     reply to comment
GearsGoAwryMan
GearsGoAwryMan Apr 13 2011, 4:07pm replied:

yes, it would.

+1 vote     reply to comment
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