We are working on S.T.A.L.K.E.R. - SHADOW OF CHERNOBYL Total Conversion addons since May, 2007 .
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npc modeler dez0wave anywhere artists lost alpha project needs you once again! we are looking for talented people for npc modeling. basically, we need you to edit existing npc meshes, and add-remove parts (masks, backpacks), make new textures for these meshes, and of course create new meshes from scratch with our assistance, but creativity is highly appreciated! we can give you plugins, and help related to your job. skills required: - experienced maya user - or experienced max user - be able to create new anims, or fix (finetune) existing anims made by us (this part is not necessary, but +++) - experienced photoshop / gimp / psp user other requirements: - have at least 1-2hour freetime for us / day, the more you have, the better - use icq (but if you refuse, we still have skype and msn) - be talented, creative, and have your own ideas :) if you would like to be part of lost alpha project, do not hesitate to contact us!
animator - player modeler dez0wave anywhere artists requirements: - age from 22 and above - experience with maya and 3dsmax or belnder (2 years or more) - a good portfolio - available at least 1 hours per day or 2-3 hours / 2-3days a week desirable: - maya 2009 experiences - experience in stalker modding, and it's plug-ins (if not, we teach you) responsibilities: - development of existing animations and desirable under certain timing - creating animations of any complexity on demand - texturing new monsters and npcs on demand payment: - all depends on the quality of the final product. payment is not granted, but possible. let's make a quality game!
physical object modeler dez0wave anywhere artists dez0wave group is looking for an experienced freelancer, cooperative member, who could help the lost alpha project development, with adjusting non static, aka. physical object for xray engine. that would mean creating doors, or resizing existing doors into doorways (which are later spawned in game, and you can operate them: close, open, lock, etc). physic object in xray engine is actually a simple static mesh, rigged with bones in proper positions, and applied physic materials and shaders. that can be done in either max/maya or xray sdk, also we configure the bones later in sdk. skills needed: - 3ds maya or max - working with skeletal bones maya is better in this case, because we have correct plugins only for that, max has only bugged, or not proper plugs, so mostly the models you make needs new bones, you can't import existing ones. if it's not problem for you, we can provide info, objects, and plugins for your max or maya to work with. compensation: the final product will be free, so there won't be any profit from it, hence what we do is just for passion. thanks for your understanding! update (june 08 2011) the job is still active, even if moddb engine says its outdated! thanks for your time!
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