We are working on S.T.A.L.K.E.R. - SHADOW OF CHERNOBYL Total Conversion addons since May, 2007 .

Add job Report job physical object modeler at dez0wave

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Anywhere - Looking for: Artists

Posted by Moddb.com on May 7th, 2011

dez0wave group is looking for an experienced freelancer, cooperative member, who could help the Lost Alpha project development, with adjusting non static, aka. physical object for XRay Engine. That would mean creating doors, or resizing existing doors into doorways (which are later spawned in game, and you can operate them: close, open, lock, etc).

Physic object in xray engine is actually a simple static mesh, rigged with bones in proper positions, and applied physic materials and shaders. That can be done in either max/maya or xray sdk, also we configure the bones later in sdk.

skills needed:

- 3ds maya or max
- working with skeletal bones

Maya is better in this case, because we have correct plugins only for that, max has only bugged, or not proper plugs, so mostly the models you make needs new bones, you can't import existing ones. If it's not problem for you, we can provide info, objects, and plugins for your max or maya to work with.

Compensation:

The final product will be free, so there won't be any profit from it, hence what we do is just for passion. Thanks for your understanding!

UPDATE (June 08 2011)
The job is still active, even if moddb engine says its outdated!

Thanks for your time!

To Apply

please send an email to dezowave@vipmail.hu

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