Devine is a team of four/Six game developers who make top quality games and never fail to look over every detail!

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Anywhere [OLD] Unity 3D Programmer at Devine

unity 3d programmer devine anywhere programmers lead unity3d game programmer - able to use javascript or c# - good grasp on the unity 3d game engine - able to commit to the project - able to work in a team environment and stay in contact via skype, and email we at team devine are looking for a lead programmer who can program using javascript or c#. we are looking for somebody who has experience using the unity 3d game engine and can mess around with level design. if you want to find out more send us a message. to apply pm at team devine on indie db or email at: teamdevinepr@gmail.com

Anywhere [OLD] 3D Asset Artist at Devine

3d asset artist devine anywhere artists what is the project we are currently working on? a zombie survival horror game, with tongue in cheek humor and narrative, merging rts/td elements with a non linear rpg story as the player traverses usa in search of the ‘sanctuary’ escaping from the ‘chipped’ – a modern satirical take on zombies. we are looking for someone who will fit in and be able to do the following as a 3d artist. - asset creation - for characters, and enemies, as well as props/levels - work with the design team, and artists to create the look we are going for, as well as texture, rig and animate the models you create. other skills that make you more desirable - texture creation, friendly, able to take a joke and work in a relaxed environment, and enjoys creating and playing games. you will be working with a team of under ten individuals, (currently 6 but we are looking to expand by around two to four more) we are a friendly team, who work in a relaxed and friendly team environment. yet we are still highly ambitious and have recently switched game engine, and design goals to fulfill our ambitions rather than make something simple. using dropbox, and skype to do most of the team coordination. please send us an email if you have any questions.

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Aug 28, 2012
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