The creators of Thanatophobia, utilizing Unreal Engine 3.
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prop modeller death knell games anywhere artists current positions 3d artist - prop modeller - unpaid our team of indie game developers is currently working on an old school survival/horror game with a modern twist and heavy emphasis on puzzle solving and immersive storytelling over action; thanatophobia. are you a driven and talented artist with a flair for the grim and gritty in indie gaming? death knell games might be for you! requirements 3ds max (or alternative) photoshop (or alternative) realistic low polygon modelling uv unwrapping lightmapping custom texturing: diffuse and specular maps. normal map creation / generation must have a passion to create must be willing to learn and problem solve independently if needed must be highly motivated desirables, but not required 3ds max multi-sub object materials and material id's knowledge of udk or the unreal engine 3 basic knowledge of the udk material editor the team regularly meet's over skype to discuss the game and features, a microphone, skype and a personality are needed. the position is unpaid until further notice. are you the one we seek? don’t miss out on a great chance to expand your portfolio and earn some valuable experience! death knell games invites you to share our dream!
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