Dawn of Victory is a mod currently in production for Sins of a Solar Empire. The team behind it is composed of volunteers from various backgrounds. We have students looking to showcase their skills, people in the industry looking for an outlet to be creative, artists, modelers, texture artists etc. All of us have come together with the goal of creating a quality total conversion.

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Anywhere [OLD] Concept Artist at Dawn of Victory Development Group

concept artist dawn of victory development group anywhere artists dawn of victory is seeking skilled artists for unit and structure concept work. applicants should be able to assimilate existing faction styles and expand on them linearly: most units are direct descendants of each other, and this should be reflected in final designs. past work with a nautical or retro-futuristic focus is a plus. we are the largest sins mod with over 100,000 hits and consistently rank within the top 25 mods on moddb. our team has pioneered major gameplay enhancements and stretched the limits of the game repeatedly, from detail and style to gameplay mechanics. we are comprised of people with a commitment to quality in both art assets and gameplay design, and we hope to bring on more with a similar goal. *this is strictly a volunteer position.

Anywhere [OLD] 3d Artist at Dawn of Victory Development Group

3d artist dawn of victory development group anywhere artists dawn of victory is seeking skilled artists for unit and structure modeling, as well as texturing. concept artist experience is a plus for both positions but not required. modeling applicants must be familiar with uv mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. models typically range from 2k to 8k polies. skinning applicants must be familiar with normal and specular maps and have a commitment to detail. texture resolution is normally at least 1024x1024. applicants will be responsible for all facets of the skin, including data map. our staff forums include a wealth of information we are the largest sins mod with over 100,000 hits and consistently rank within the top 25 mods on moddb. our team has pioneered major gameplay enhancements and stretched the limits of the game repeatedly, from detail and style to gameplay mechanics. we are comprised of people with a commitment to quality in both art assets and gameplay design, and we hope to bring on more with a similar goal. we have several unskinned but complete models as well as concepts to work from, so you'll hit the ground running! *this is strictly a volunteer position.

Anywhere [OLD] 2D Artist (Concept Artist) at Dawn of Victory Development Group

2d artist (concept artist) dawn of victory development group anywhere artists dawn of victory is seeking skilled artists for unit and structure concept work. applicants should be able to assimilate existing faction styles and expand on them linearly: most units are direct descendants of each other, and this should be reflected in final designs. past work with a nautical or retro-futuristic focus is a plus. we are the largest sins mod with over 100,000 hits and consistently rank within the top 25 mods on moddb. our team has pioneered major gameplay enhancements and stretched the limits of the game repeatedly, from detail and style to gameplay mechanics. we are comprised of people with a commitment to quality in both art assets and gameplay design, and we hope to bring on more with a similar goal. this would be a completely volunteer position.

Anywhere [OLD] 3D Artist (Texturing/Modeling) at Dawn of Victory Development Group

3d artist (texturing/modeling) dawn of victory development group anywhere artists dawn of victory is seeking skilled artists for unit and structure modeling, as well as texturing. concept artist experience is a plus for both positions but not required. modeling applicants must be familiar with uv mapping, and be proficient at recognizing existing unit styles and applying them faithfully either from a concept or working with a group to come up with a design. models typically range from 2k to 8k polies. skinning applicants must be familiar with normal and specular maps and have a commitment to detail. texture resolution is normally at least 1024x1024. applicants will be responsible for all facets of the skin, including data map. our staff forums include a wealth of information on sins modding so we can get you up to speed on anything proprietary. we are the largest sins mod with over 100,000 hits and consistently rank within the top 25 mods on moddb. our team has pioneered major gameplay enhancements and stretched the limits of the game repeatedly, from detail and style to gameplay mechanics. we are comprised of people with a commitment to quality in both art assets and gameplay design, and we hope to bring on more with a similar goal. we have several unskinned but complete models as well as concepts to work from, so you'll hit the ground running! this would be a completely volunteer position.

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Jun 13, 2009
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