Dark Synergy Studios is a new, up and coming studio that is based on the rapid prototyping development formula. Basically, we will constantly be updating this page and the soon to come website and release new stuff on a consistent schedule. This is paired with public tests and ways to give feedback, and actually see your changes, that is right the community changes, in the game. This way we can start gaining a community that is able to shape our games and make them into massive community-funded projects. This plan will also allow for people to donate or pre order really early to support our team and development schedule. We also plan on finding seed funding (~$1000-20000) later along the road to further development at a later stage. For a good example of a game that follows this formula, look at Interstellar Marines.
Hey guys, a lot has been happening in the world of Wake Up Call, and I have written this article to attempt to recap it all. Enjoy!!
We have released the World Reveal Trailer for Wake Up Call, and we just wanted to say thank you to all of our fans for sticking with us. In conjunction...
Hey guys and gals! Today brings the first step in our plans for starting off this new year with a bang. Today we are revealing Wake Up Call’s renovated...
As many of you know, Indie of the Year 2013 has started, and we need your help to get into the Top 100, and eventually make the Top 10 Unreleased Games...
"In Wake Up Call, you will play as Kyle Rogers - ex-special operations marine who has been frozen in cryostasis for over 150 years." Also, we have made...
Hey guys, I got some cool new media to show you and some info regarding the Prototype Demo we are currently developing. Check it out!!
Wake Up Call has received an interview and news story at Developer's Accomplice. We also have some sick new art to show you guys that we uploaded over...
We released the APC Showcase Trailer a couple months back, but I never ended up making a news post about it. Check out the trailer and some details on...
We are back from over a month and a half of silence. Progress on the game continues, mostly on the programming side, and we are looking for a few artists...
Hey guys, today brings an awesome interview on onlysp.com, a new website unveiling that is SIGNIFICANTLY better than the old one, and some info on development...
Hey, we are announcing IOTY Madness. A short development cycle designed to push us into first playable. Check out this news update to see what this is...
Hey guys, so last year we made it into the Top 100 games here on indiedb, and we would love to make it again this year. Please give us a vote using your...
Hey guys, this update shows off a new character we have modeled and some new concept art, as well as a feature we recently got (our first one). Check...
Hey guys, so we hit the 400 trackers mark thanks to our recent media update, showcasing several concepts and renders, most notably our APC. Get an insight...
So, just a quick recap of some of our latest media releases. We are working on a big milestone right now, but it is not ready to be shown quite yet; however...
Well guys, as the title suggests, we are in need of several 3D Artists. Read this post (it's not too long) to get the low-down on the team and the position...
Well guys, as the title suggests, we are in need of several concept artists. Read this post (it's not too long) to get the low-down on the team and the...
So, this is a post designed to inform everyone of what we are doing and to tease what is going to be coming up in the next (hopefully) few weeks. Also...
Well, recently the team has grown to over 20 members, and our composer, Luciano Giaccomozzi, has drafted in a Co-Composer, the young albeit growing talent...
Here are the first two in-game screenshots and a sick promo image. The in-game shots are extremely early WIP so let it be known that they will look A...
Hey guys, this is an update showcasing several weapons, and the RSF Captain Concept. In addition, we are in need of a programmer who can work with Unrealscript...
Hey guys, this update brings some new media, a new music piece, and some news on our progress. Also, from now on, I will be posting our current milestone/objective...
Hey guys, this update brings some sick new media to you and it also brings good tidings about the team and our progress on our first huge media releas...
Hey guys, we are back with an update of our progress lately. For this update, we are showing what happened in the last month and a half, some new team...
Hey guys, before we go into our silent shell, I wanted to let our fans download the music that Collin had made for us before he left. They are available...
Hey guys, we hope you have all loved what we have put out so far, and we are going to be making some huge changes to hopefully put out more of the right...
Hey guys, this week brings plenty of news and a few new images. We have been working on many things, including some shotguns, AI code, and of course more...
Hey guys, this update is kind of a biggy, as we are showing you an awesome picture of our Target Demo level WIP, as well as some sick snipers. In addition...
Hey guys, this week brings a new suite of SMG concepts, a render of a random prop (because we can), and some team news.
Hey guys, this week brings the long-awaited finish of Kyle, our main character, well, at least his mesh. Inside this update you will see a High-Poly version...
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