DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc

How far - "a road map of Quake features"

How far - "a road map of Quake features"

Aug 4, 2013 Chaos Archon Article 3 comments

How far have we come? A look into advancements related to the Quake one engine.

Visible feature set

Visible feature set

Oct 27, 2011 DarkPlaces engine Article 5 comments

Elements available in Chaos Archon 1.0 alpha release

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