Dark Fire Entertainment is a small indie development group from England. We are currently working on MetaSpace and IRL: In Real Life.

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Item Generation
MetaSpace

Item Generation

MetaSpace 1 comment

An overview on how item's are randomly generated in MetaSpace.

Corporatocracy (IRL) Alpha Source Code Released
Corporatocracy

Corporatocracy (IRL) Alpha Source Code Released

Corporatocracy 1 comment

The Source Code to Corporatocracy (Previously IRL) has been released, following cancellation of the game.

Update for Sept 2014: AI Opponents, Additional houses, Business changes & More!
Corporatocracy

Update for Sept 2014: AI Opponents, Additional houses, Business changes & More!

Corporatocracy 2 comments

Additional houses, new world map, business changes, AI Opponents, Music, Company Influence & More!

Alpha release soon, some new features added!
Corporatocracy

Alpha release soon, some new features added!

Corporatocracy

Alpha release is almost upon us, here's some new features that the Alpha will have, including a 2nd business to own!

More Multiplayer info and graphical updates
Corporatocracy

More Multiplayer info and graphical updates

Corporatocracy

Improvements to the network mode, more items and some graphical improvements are some of the things on the menu today!

Update on Pre-Alpha Status
Corporatocracy

Update on Pre-Alpha Status

Corporatocracy 2 comments

This article details all there is to know about the content in the Pre-Alpha version of the game, including cars, businesses, items, multiplayer and more...

More Information on the Pre-Alpha (Network Multiplayer & More)
Corporatocracy

More Information on the Pre-Alpha (Network Multiplayer & More)

Corporatocracy 4 comments

Some more information about what the initial Pre-Alpha release will contain, including network multiplayer and the new car.

Update for April 2014: Optimizations, Sound improvements and Items
Corporatocracy

Update for April 2014: Optimizations, Sound improvements and Items

Corporatocracy 10 comments

Over the past month, significant optimizations have been made, along with improvements to car engine sounds, some new furniture items, and a new shop...

Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas
Corporatocracy

Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas

Corporatocracy 2 comments

We take a look at the improvements to the AI done over the past month, as well as a reworking of the start of the game, and ideas under consideration...

Update for February 2014: Persistent AI, Shadows & UI
Corporatocracy

Update for February 2014: Persistent AI, Shadows & UI

Corporatocracy 2 comments

We take a look at the new persistent AI in IRL, helping towards making it a truly living and breathing virtual world. As well as the newly added shadows...

A New Start
MetaSpace

A New Start

MetaSpace 2 comments

It's been a while since I last posted and MetaSpace is a very different game.

Update for January 2014: Website, Multiplayer & Races
Corporatocracy

Update for January 2014: Website, Multiplayer & Races

Corporatocracy 1 comment

The official IRL website has been launched, along with a consideration of multiplayer in the game. Races are also being worked on.

Update for December 2013: UI, Controls & Furniture
Corporatocracy

Update for December 2013: UI, Controls & Furniture

Corporatocracy 3 comments

The UI was revamped yet again in December, alongside further improvements to the furniture system, and updates to the controls.

Suggestions for Initial Alpha Release
Corporatocracy

Suggestions for Initial Alpha Release

Corporatocracy 7 comments

I'm taking suggestions for the initial alpha release. And a look at what's been accomplished so far in December!

Update for November 2013: Items, Jobs & Weather
Corporatocracy

Update for November 2013: Items, Jobs & Weather

Corporatocracy

In November, items started to be added to the game, as well as improvements to the weather system, the office job and a change of the HUD.

Update for October 2013: Traffic Lights, AI & Optimizations
Corporatocracy

Update for October 2013: Traffic Lights, AI & Optimizations

Corporatocracy 1 comment

We take a look at what was achieved during the month of October, mainly traffic lights and AI improvements to traffic behaviour, pedestrians and further...

A Brief Q&A, and a preview of this months news!
Corporatocracy

A Brief Q&A, and a preview of this months news!

Corporatocracy

I answer a few questions that some of you have about the game! And a preview of what the next news post will be about.

Update For August 2013: Houses, Furniture, Businesses & More
Corporatocracy

Update For August 2013: Houses, Furniture, Businesses & More

Corporatocracy 1 comment

We take a look at the changes made to IRL in August, including buying and furnishing of houses, buying and starting a business, new cars and more!

Update For July 2013: Buying, Saving & Graphical Updates
Corporatocracy

Update For July 2013: Buying, Saving & Graphical Updates

Corporatocracy 2 comments

Over the month of July, I implemented buying of cars, saving the game, various graphical improvements and more!

Graphical improvements, Twitter, and general updates
Corporatocracy

Graphical improvements, Twitter, and general updates

Corporatocracy

We take a look at some of the graphical improvements in the game, announce the official Twitter account, and keep you up to date on what's been happening...

What is IRL?
Corporatocracy

What is IRL?

Corporatocracy 3 comments

We take a look at what IRL, the ultimate life simulation, has to offer!

What do you want to see in the game?
Operation: Aftermath

What do you want to see in the game?

Operation: Aftermath

What objects would you like to see in the map editor? What enemies would you want to fight? Weapons? Items? Even game modes, feel free to suggest anything...

Development Diary #13: The Enemies
Operation: Aftermath

Development Diary #13: The Enemies

Operation: Aftermath

A quick look at the enemies which will feature in the Alpha release, as well as the progress made over the past week.

Development Diary #12: CTF And Other Game Modes
Operation: Aftermath

Development Diary #12: CTF And Other Game Modes

Operation: Aftermath 1 comment

We take a look at Capture The Flag and other game modes that will be in Operation: Aftermath!

Development Diary #11: More On The Level Editor
Operation: Aftermath

Development Diary #11: More On The Level Editor

Operation: Aftermath 1 comment

This week was almost entirely focused on the level editor, and getting it up to standard to be used to create proper levels.

Development Diary #10: Level Editor
Operation: Aftermath

Development Diary #10: Level Editor

Operation: Aftermath

We take a look at the level editor, and some other changes being made to the game.

Operation: Aftermath - Development Diary #9: Online Highscores and Networking
Operation: Aftermath

Operation: Aftermath - Development Diary #9: Online Highscores and Networking

Operation: Aftermath

We take a look at the online highscore table, and the networked multiplayer of Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released
Operation: Aftermath

Operation: Aftermath Pre-Alpha Test Released

Operation: Aftermath

A Pre-Alpha test is now available for download, featuring 1 co-op Survival map and 1 Deathmatch map. Both playable with up to 4 players in split-screen...

Aftermath - Development Diary #8: Deathmatch Mode
Operation: Aftermath

Aftermath - Development Diary #8: Deathmatch Mode

Operation: Aftermath

We look at what's been accomplished over the last week, including, getting Deathmatch mode working in the new engine.

Aftermath - Development Diary #6: Classes and Skills
Operation: Aftermath

Aftermath - Development Diary #6: Classes and Skills

Operation: Aftermath

In this development diary for Aftermath we talk about the new class and skill system added to the game aswell as the redesigned shop, and a look at the...