The primary objective of CS Promod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of Counter-Strike as a professional sport. We wish to provide a resource for the community, the organizations, and the media to voice their opinions, desires, and ideas about the future of professional Counter-Strike. We strive to present the most competitive, enthralling, and visually satisfying version of Counter-Strike ever, and to satisfy the needs of the players, the organizations, the media, and the industry.

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CSPromod 1.09 & 1.10 Released

CSPromod 1.09 & 1.10 Released

CSPromod 2 comments

CSPromod BETA 1.09 was finally released on December 12th, 2012 as well as a very important patch (version 1.10) a week later containing highly anticipated...

CSPromod Beta 1.04 Release

CSPromod Beta 1.04 Release

CSPromod 2 comments

CSPromod is pleased to announce version 1.04 beta to the masses. Enjoy.

Episode 53

Episode 53

Podcast17 11 comments

This week William and Phillip are joined by Joe W-A. They talk about: L4D2 Achievements & Realism Mode, Half-Mind, Ham and Jam, Dogfight, Tension, Torn...

Exclusive In-Game Screenshots

Exclusive In-Game Screenshots

CSPromod 8 comments

Since we were totally forgetful about updating our moddb, and we are just hours away from launching the new website, we have a surprise for you guys.

Behind the Scenes #1

Behind the Scenes #1

CSPromod 7 comments

Hi, my name is Mike and I help out with development here for CSP. To give you guys a better idea of what we try to do, I'm going to write up a multi-part...

Development Update: 3/7/08

Development Update: 3/7/08

CSPromod 2 comments

With this progress update, we're happy to announce that we've made a lot of headway on the development and mapping side of things. Modeling has advanced...

 Development Update: 2/17/08

Development Update: 2/17/08

CSPromod 2 comments

Hi everyone; we hope you've all been enjoying the Beta 1.03 release. Here's a brief run-down, area by area, on what we've been doing over the past week: