Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises and becoming a center of technology development for growing publisher Eidos, Inc. Along with sister studios Io Interactive and Eidos Montreal, Crystal Dynamics is an important cornerstone studio for Eidos, Inc. With the massive success of Tomb Raider: Legend and Tomb Raider: Anniversary (over 6 million units sold worldwide), and the upcoming, highly anticipated Tomb Raider: Underworld, Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects.

Add job Report job Puzzle Level Designer at Crystal Dynamics

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Redwood City CA, USA - Looking for: Level Designers

Posted by Crystald.com on Sep 10th, 2013

Crystal Dynamics is seeking outstanding Level Designers who have a passion for creating high quality AAA games and have strength and experience in both level layout and scripting. The ideal Puzzle Level Designer will have expertise in crafting challenging and innovative action-adventure style puzzles and gameplay that make sense within the context of the level and the overall narrative of the project. This Level Designer should be able to script in proprietary visual-based scripting languages, craft levels with engaging and meaningful puzzles, and have a great understanding of how to show story progression through mechanics/gameplay. This is a chance to expand upon the well-received and successful reboot of Tomb Raider, creating engaging gameplay through clever level design challenges.

Essential Duties:

• Creating levels and puzzles that are unique, grounded and engaging in a 3rd person action adventure title.
• Generate game documentation and 2D paper designs for both puzzles and levels, including level layout and puzzle blueprint documentation.
• Design and iterate on level and puzzle layout in 3D, working closely with various disciplines, leads and other designers to make sure gameplay, epic moments and narrative elements are harmonious with the overall project vision.
• Create levels and puzzles utilizing various tools including physics, scripting, animation and object creation.
• Create stellar puzzle designs and effectively communicate their intentions to key stakeholders.
• Implement level design and puzzle design changes from play testing data from both in and out of house data.

Essential Requirements, Competencies, Skills & Knowledge:

• 2+ years of professional AAA Level Design experience - please observe that we require industry experience for this position as this is not an entry level position. At this time, educational experience only is not a qualifier.
• Bachelor’s degree or equivalent in a game development program or similar
• Must have experience shipping a full-length console product, AAA/high profile game development experience a plus
• Excellent knowledge of and experience with 3D Modeling Software (preferably Maya)
• Experience working with commercial and proprietary development tools and visual-based scripting languages
• Great working knowledge of game design theory and game development methodologies
• Experience with physics systems and utilization in a puzzle environment a plus
• A deep passion and enthusiasm for making and playing action/adventure games, and a good understanding of the competitive landscape in the console world

To Apply

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