We're a small independent development group, working on our video game (BLOODCRUSHER II) and a tabletop RPG (Hardboiled)
In Bloodcrusher II, it is very important to hit things. What things you use to hit these things is entirely up to you!
Badges are really sweet ways to change up the way you play the game!
A quick summary of our gameplay flow and the "meta" of Bloodcrusher II.
The future isn't so bad I guess. After all, it seems to be more than happy to be supplying the past with guns. How nice is that!
All about the Skitterbot, the miniature ranged weapon robots.
All about Grenade Launchers, the delectable Red category Alt weapon.
Enforcers! They hate your guts! You killed Kenny when he was a week from retirement!
After running through your generic bad guy's evil lair, you may discover that he/she dipped into his pockets for new ways to kill you. See? They do care!
The dogs are back! The good ankle biting ones, not the lies you seem to have gotten lately...
Cyclopses? Cyclopi? We still honestly have no idea. Read about the Cyclops enemy!
Speedy enemies! They're the worst! Read about it here!
Turrets seem like great AIs, until they start hurting your gun's feelings.
Here's Bloodcrusher II's take on everyones favorite walking target.
I really shouldn't have to explain this, if you want a summary, look at that image.
Giving you a little bit more punch.
The punch is on fire.
And now to round off the Blue category of weapons, we'll take a closer look at Machine Guns.
All about the Gatling Guns, the heavy alt of the Automatic slot.
Say hello to our little friends, each and every one of them.
After a long break, Rocket Launchers are back in their full accurate, damaging, and Rocket Jumping glory!