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Report abuse Adding assets to CoH models
Filename
Adding_assets_to_CoH_Models.rar
Type
Tutorials
Uploader
Darkbladecr
Date
Nov 8th, 2009
Size
122.02mb (127,951,779 bytes)
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2,451 (1 today)
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Description

This is a tutorial for how to add your own special assets to existing CoH models, without having to animate or breaking their animations. This shows the whole progress from, modeling to UV mapping and then the final codding within OE and Mod studio. I sincerely hope this helps people out. When I am doing the code in Mod Studio it is: "Accessories\\Cutter\\Cutter", - it was different in the movie.

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Adding assets to CoH models
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Wulfburk12
Wulfburk12 Nov 10 2009, 6:44pm says:

nice, all those Tutos must be helping lots of modders :)

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr Nov 12 2009, 2:39pm says:

hehe you have no idea :)

+1 vote   reply to comment
Duzean
Duzean Mar 8 2010, 3:06am says:

Would this be like adding a thompson to a rifleman squad or would i need to use something else

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Darkbladecr Author
Darkbladecr Mar 16 2010, 5:37pm replied:

no you do that with corsix mod studio,
This is literally custom things, mainly vehicle attachments or building additions

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woodstock:)
woodstock:) Aug 1 2010, 5:29am says:

can you do a double barreled gun on a tank with this?

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Darkbladecr Author
Darkbladecr Dec 1 2010, 3:45pm replied:

not really this tutorial is mainly for static object additions. If you want to add dynamic things like turret additions, or infantry additions you will need to import the skeleton structures and link your additions to the necessary rig:
Forums.relicnews.com

+1 vote   reply to comment
[TGW1918]Cireva
[TGW1918]Cireva Aug 2 2010, 2:55pm says:

this also works for infantry? like adding bags or sth?

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