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Company of Heroes: Opposing Fronts


Updated 1 month ago Released Dec 18, 2008 Single & Multiplayer Real Time Strategy

This mod also works with Company of Heroes and/or Tales of Valor. Opposing Fronts is not required! There are many features that I added, for example...

Post comment Comments  (50 - 60 of 67)
Deathz_Jester Sep 3 2010, 7:04pm says:

kind of a silly stupid question, but i was wondering if theres a way to change the spoken languages used in game. cause i saw your video for the nashorn model and heard the unit speaking german and i had a huge lightbulb over my head lol. but id only like to change the germans so they speak german and leave the americans/brits alone.

+1 vote     reply to comment
henry.moncaster Jul 25 2010, 8:57am says:

it likes stops in the middl eof a skirmish game and says theress an error of sometimes is indescribable but it stops the game and causes me to log off what is the problem??

+2 votes     reply to comment
Danheroman Dec 20 2010, 2:10am replied:

Same problem

+1 vote     reply to comment
[CWC]SHADOW Aug 24 2010, 6:12am replied:

Sorry for late reply, we don'T check in here very often. Please post anything related to BK in our Forum:

+1 vote     reply to comment
henry.moncaster Jul 25 2010, 8:56am says:

errr im having a prob with the mod

+2 votes     reply to comment
Herewith Jun 21 2010, 2:30am says: - this is game make with micrisoft PoferPoint

+1 vote     reply to comment
xxxviroxxx Jun 8 2010, 1:57pm says:

dear DWit1991,
the porsche turret was cool However, the curved mantlet in the front acted as a shot trap by deflecting incoming shots downwards towards the roof of the hull. the porshe turret had 150 mm. front armor, the henschel had 180 mm. and the henschel should have " automatic ammunition feed". the blitzkrieg mod is to far into the war to have the porsche turret. AND the hencshel turret should have the 10.5 cm KwK L/68 gun. HA HA and the henschel turret should have: a Zeiss stereoscopic range finder, heated crew compartment, stowage for an additional 12 rounds, and an anti-poison gas overpressure and air filtration system. eat that WWII tank noob.

cheers, viro

+1 vote     reply to comment
whatshisname Jun 8 2010, 6:19am says:

posted this comment else where before i saw this part sorry

Hey LOve the mod and been playing it for more then a year I like it more then the reg COh. just got the new patch last night and noticed a few bugs during game play. Summoned off map tank (ace tiger map lafiere and m26 Pershing map Vire river Vally) and neither showed up even though i had enough unit cap. plus it charged me the resources for it though. they showed up the second time i tried summoning them then i summoned the crazy eight(vire same game) it arrived but stayed at the edge of the map and could not move anywhere even though nothing was blocking it

more feedback i don't mind the need to buy the upgrade for AP and HE rounds for individual tanks but if its gonna cost me 75 ammo to use either one, they should always hit. This happened to me on Lafiere ( same one as before with the tigers)where i had fired 8 of the HE rounds and none of them hit the intended target matter of fact they missed by quit a lot, several tank lengths in game. the 2 tigers i was using them with had rank 3 and 4 vet

+1 vote     reply to comment
xxxviroxxx Jun 5 2010, 7:15pm says:

King tiger miss:(
A little problem with your king tiger.
if the armour on the king tiger shall be real, then is it only the 17 pounder AT and the 90 mm. AT fire M.A.N that can damage the front armour (the pershing can damage in 500 m, and the king tiger can destroy the pershing in 1 shot at 2500 m). the tank can drive 41 km/h road and 18 of road. you also have to have henschel turret. (it is the porsche turret now)
Great work.

+1 vote     reply to comment
DWit1991 Jun 7 2010, 6:47pm replied:

Hey no need for Henschel turrets there were 50 Porsche ones and i doubt that there ever will be more then 50 KTs in one game, oh and the Henschel tower is ugly.

+1 vote     reply to comment
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Dec 29, 2008
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