Clockwork Knights Games was started in the summer of 2013. Currently Clockwork Knights is developing app games for iOS, Android, and Windows mobile devices.

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Anywhere General Programmer at Clockwork Knights

general programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, tower defense game for android, ios, and windows mobile devices. the game (presently unnamed) is based around using a limited number of towers, and units (troops) to defend against waves of enemies, over a randomly changing play area. after each round of play the player has the option to gain new unlocks and bonuses to use on future rounds of play, based on their performance on their last round of play. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late quarter3 or early quarter4 2015. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. - experience with ai pathing systems. as long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or just a great deal of experience modding or developing on your own time. payment is in percentage of game profits.

Anywhere 2D Artist/Animator at Clockwork Knights

2d artist/animator clockwork knights anywhere artists clockwork knights games is presently developing a top down, tower defense game for android, ios, and windows mobile devices. the game (presently unnamed) is based around using a limited number of towers, and units (troops) to defend against waves of enemies, over a randomly changing play area. after each round of play the player has the option to gain new unlocks and bonuses to use on future rounds of play, based on their performance on their last round of play. the graphical style is based around classic arcade minimalism, with an extensive use of basic geometric shapes to construct larger entities whether those are supposed to be "creatures" "towers" or anything else. all art assets are viewed from a top down angle, and some assets may require 2d animation. the game is currently in it's early stages. our planned release date is late quarter3 or early quarter4 2015. we are in need of a dedicated artist to help us finish this project. requirements for the job include: - at least 10 hours a week that can be spent working on development. - experience creating a hud for video games, or a willingness to learn. - experience creating top down animations, or a willingness to learn. as long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or just a great deal of experience designing, or creating video game art on your own time. payment is in percentage of game profits.

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Sep 3, 2013
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