Bluehell Productions

Bluehell Productions is a team of highly motivated people who have a passion for games.

 Currently working on three projects using the w3d engine, Red Alert: A Path beyond, Red Alert 2: Apocalypse Rising, and Tiberian Sun Reborn
Red Alert: A Path beyond
Red Alert 2: Apocalypse Rising
Tiberian Sun Reborn

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Red Alert 2: Apocalypse Rising

Red Alert 2: Apocalypse Rising Red Alert 2: Apocalypse Rising Indie

Updated 2 months ago TBD Multiplayer Tactical Shooter

Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective...

Red Alert: A Path Beyond

Red Alert: A Path Beyond Red Alert: A Path Beyond Indie

Updated 1 month ago Released Apr 6, 2011 Multiplayer First Person Shooter

Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm...

Tiberian Sun Reborn

Tiberian Sun Reborn Tiberian Sun Reborn Indie

Updated 2 months ago Released May 31, 2013 Multiplayer First Person Shooter

Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008...

Post comment Comments  (30 - 40 of 54)
Tactical_Machine Dec 10 2008, 7:30am buried:


V3 rocket is too big for mobile rocket launcher.And flank tanks are look awfull.Like lego toys.And lego games.And more realism please.
And use more realism for mechaniced mobile units.Like Flank tank.There is no flank tank.except Shilka.I love that Anti-tank-air-soldiers.Shilka rocks!

-10 votes     reply to comment
Handgun_Hero Apr 29 2009, 3:29am replied:

Flak is still used today. ZSU-57, not just the Shilka, as well as other stuff. And it doesn't have to be realistic as long as its fun. I like the look of the Flak Track by the way. I might keep an eye on these games if I can get my hands on Renegade from a friend. It is a FPS right?

+3 votes     reply to comment
ChAoS1212 Jan 23 2010, 10:40pm replied:

You wont need renegade it's standalone

+3 votes     reply to comment
One_Winged_Angel Dec 18 2008, 10:17am replied:

Screw realism.

+3 votes     reply to comment
Kriegsherr Dec 17 2008, 5:14pm replied:

dude its a remake of RA2 FPS style not supposed to be realistic :/

+7 votes     reply to comment
ChadaFACE Oct 24 2008, 6:24pm says:

These Guys are the best

+3 votes     reply to comment
Xyrom Oct 22 2008, 1:06pm says:

Go BlueHell!!!

+5 votes     reply to comment
RockerFox Aug 21 2008, 2:19am says:

tactial u fail go play red alert 2 yr again

+5 votes     reply to comment
Tactical_Machine Aug 6 2008, 8:02pm buried:


Some vehicles like Russian V-3 rocket launcher is look awfull and need weapons of this era.In BF2142 comanders,squads,3D map,Walkers and helicopter with jet engine we need that stuff in the game
Red Alert 2:The Apocalypse Rising.

Also need that there are not any dominance of any charaters and tanks and we need some realism.Damaged buildings,recline up the wall(Like sprintell cell),weapon upgrades,building damages,damages on vehicles when is hit also for building.

Damages,wounds and injuries on soldiers like in first deus ex.

We need game that we have objectives but no always search and destroy.We need also option that we can capture a soldier and that he can make suicide or disconect from game when is he captured.And when somebody have microphones and headphones.

Because then we can speak and not when we write and then soembody kills us.

And each soldier must have knife,pistol and abilities to hit withs a fists,gunstock,foot and sneak.

If you do that then you will have first place for the best indie game ever,Please rate this and make that people who making Red Alert 2:The apocalypse rising.

Luka Preradović!

-11 votes     reply to comment
One_Winged_Angel Sep 8 2008, 12:12pm replied:

That doesn't sound like Red Alert 2 at all.

If you like that kind of game go an play a retail FPS, since that's basically what you just described.

What we are creating is a RA2-based first person shooter that remains true to it's source material. This will spawn a unique and interesting indie game.

I could counter all of the points that you have raised, but I'm not going to, since I'd just be stating the obvious i.e common sense.

+6 votes     reply to comment
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Nov 9, 2007
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Bluehell Productions
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