Bluehell Productions is a team of highly motivated people who have a passion for games. Currently working on Red Alert: A Path Beyond.

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APB Dev. Blog :: December 16th, 2015
Red Alert: A Path Beyond

APB Dev. Blog :: December 16th, 2015

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The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map...

APB Dev. Blog :: September 25th, 2015
Red Alert: A Path Beyond

APB Dev. Blog :: September 25th, 2015

Red Alert: A Path Beyond 1 comment

The latest in APB Dev. Blog. Introducing a new feature for the Mobile Radar Jammer, updates on the new BHP Launcher, and a new endgame for RA_Seamist...

APB Dev. Vlog :: August 31st, 2015
Red Alert: A Path Beyond

APB Dev. Vlog :: August 31st, 2015

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Cheers to 20 years of Command & Conquer! We hope you enjoy this update, brought to you as a vlog!

APB Dev. Blog :: July 29th, 2015
Red Alert: A Path Beyond

APB Dev. Blog :: July 29th, 2015

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A new Dev. Blog is out! Get a look at the new RA_PacificThreat, the new RA_GuardDuty, a variant of the destroyed Light Tank by APB_ICE, and a list of...

BHP Fun Days July 22nd-23rd

BHP Fun Days July 22nd-23rd

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Join us at Bluehell as we play some C&C games together!

APB Dev. Blog :: July 10th, 2015
Red Alert: A Path Beyond

APB Dev. Blog :: July 10th, 2015

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The very latest Dev blog for Red Alert: A Path Beyond. The team has been hard at work, and many testing sessions have brought about many updates and improvements...

Recent Changes and Summary
Red Alert: A Path Beyond

Recent Changes and Summary

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Version 2.1.4.4 has been released, a new heavy tank render, and a Disheartening Split.

Balance Info and HUD Updates
Red Alert: A Path Beyond

Balance Info and HUD Updates

Red Alert: A Path Beyond 3 comments

A pile of information about progress on the next major version, including HUD changes, camera changes, and balance chat.

New Update, New Site!
Red Alert: A Path Beyond

New Update, New Site!

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We're happy to bring a new balance update to the public, crafted by moderator Pyryle, which incorporates a lot of fan and tester feedback. Also, we've...

APB Dev. Blog :: February 23rd, 2014
Red Alert: A Path Beyond

APB Dev. Blog :: February 23rd, 2014

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In this blog we will be looking at the new camera angles that are used in the new apb test build. there will be some pictures that show the new camera...

More Coastal Influence
Red Alert: A Path Beyond

More Coastal Influence

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A fresh video trailer for Coastal Influence. Plus, more information on the infantry accuracy system, great new performance news, a new utility, and more.

Coastal Influence
Red Alert: A Path Beyond

Coastal Influence

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News on our next release, and previews of the redone Coastal Influence map. CI is a naval map that was never quite finished before naval got the axe...

January Update
Red Alert: A Path Beyond

January Update

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In relative silence, we've been working on a lot of the systems we started describing and designing last summer. This week you can hear about some infantry...

Hitzones & Infantry Elaborated
Red Alert: A Path Beyond

Hitzones & Infantry Elaborated

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Last time we revealed locational damage, and prior to that, we've talked about changes to infantry combat. Here's more elaboration on locational damage...

Exploding Things
Red Alert: A Path Beyond

Exploding Things

Red Alert: A Path Beyond 20 comments

We've introduced locational damage for our vehicles, which will make tank combat more interesting and dynamic. We've also got some new destruction animations...

Gameplay Updates
Red Alert: A Path Beyond

Gameplay Updates

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We are working in the to improve our gameplay and art design. Some concepts that we are introducing are older concepts that were removed previously, such...

Team Workflow and Development Background
Red Alert: A Path Beyond

Team Workflow and Development Background

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Hey guys! Just some updates on a few things, mostly regarding internal development cycles. There's also a sneak peak about upcoming buildings changes...

More On Buildings & Tanks
Red Alert: A Path Beyond

More On Buildings & Tanks

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More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt2)

Red Alert: A Path Beyond 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt1)

Red Alert: A Path Beyond 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2
Red Alert: A Path Beyond

Buildings, Part 2

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Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Buildings, Part 1
Red Alert: A Path Beyond

Buildings, Part 1

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More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...

February News Round-Up
Red Alert: A Path Beyond

February News Round-Up

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In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...

Heavy Tanks, Light Tanks, And Testers (oh my)
Red Alert: A Path Beyond

Heavy Tanks, Light Tanks, And Testers (oh my)

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The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!

Red Alert: A Path Beyond Launches 2.1.0 Version
Red Alert: A Path Beyond

Red Alert: A Path Beyond Launches 2.1.0 Version

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RA:APB launches a brand new version. Included in this update are many changes across the board, from changes to various weapons, to physics changes to...

APB 2.1 Open Testing & Updates
Red Alert: A Path Beyond

APB 2.1 Open Testing & Updates

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Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...

APB 2.1 Changes & Building Work
Red Alert: A Path Beyond

APB 2.1 Changes & Building Work

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A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...

April: Unit Guides & More!
Red Alert: A Path Beyond

April: Unit Guides & More!

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New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...

RA: APB Gamma version released
Red Alert: A Path Beyond

RA: APB Gamma version released

Red Alert: A Path Beyond 10 comments

Red Alert: A Path Beyond, after a couple years of development, has published another major release, called Gamma. What has changed? Only everything.

RA:APB Version 2.0.0 is awaiting release orders
Red Alert: A Path Beyond

RA:APB Version 2.0.0 is awaiting release orders

Red Alert: A Path Beyond 9 comments

Red Alert: A Path Beyond version 2.0.0 (Gamma) release is imminent. Download via Desura upon release!