We are a small company of thee people dedicated to making 16 bit-esque indie games. Our mission is to try to emulate the design principles and design approaches used by Japanese game designers back in the days, and we put a lot of effort into attention to detail, polish and professionalism. We want our end-products to feel like they could just as well have been created during the 90s, with the intention of bringing back the sense of nostalgia that most of the games we grew up playing have.

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Buck & Miles

Buck & Miles Buck & Miles

Updated 6 months ago TBD Single & Co-op Platformer

A love letter to the platformer games that we all grew up with, and an attempt to bring back the essence of what made them so fun. Buck & Miles is a fun...

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Aug 21, 2012
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Latest tweets from @astrojone

RT @indiegamescom: Kickstarter Postmortem for Buck & Miles T.co T.co

May 24 2015, 1:29pm

@MikaelForslind Glad you like it. Hopefully it'll help other project creators. :-)

May 24 2015, 1:29pm

Read about why the Buck & Miles Kickstarter failed (and what's happening next)! #gamedev #indiegames T.co

May 17 2015, 4:51am

RT @quackgyver: Buck & Miles now runs good even on a $90 Nokia Lumia (!!!). Enough optimization for today! :-) #gamedev #indiegames http://

May 14 2015, 6:01pm

RT @quackgyver: The new tune that @brentalfloss made for us is so *insanely* good. He is a machine. Check it at T.co #ga

May 11 2015, 9:50pm

RT @quackgyver: Update: @brentalfloss is composing a sweet new tune for the Haunted Valley! #screenshotsaturday #gamedev #indiegames http:/…

May 9 2015, 8:07pm

RT @quackgyver: Intro is finally coming together. :-) #gamedev #indiedev T.co

May 9 2015, 11:49am

RT @quackgyver: For all the BSOD-lovers out there: Buck & Miles gets its very own. Hooray. T.co

May 9 2015, 11:49am

Ep 2 of the Astrojone podcast is up. @dreamgeometry, @quackgyver, @Rancid_Son and @RayHardgrit discuss horror games. T.co

Feb 7 2015, 3:48pm

We'll soon be announcing the release of a minor title that we've been working on along with @GZStorm. Stay tuned!

Feb 7 2015, 3:46pm

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