Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Free content update released now - also 35% off!

Free content update released now - also 35% off!

Roche Fusion

Today we are going on our first sale - 35% off! - to celebrate our first big content update! More bang for less buck!

Colour Coding in Roche Fusion - On the importance of colour in games

Colour Coding in Roche Fusion - On the importance of colour in games

Roche Fusion

In this post I go into detail how we use colour coding to help Roche Fusion's players distinguish the many different elements of the game during the game's...

Announcing first free update release date!

Announcing first free update release date!

Roche Fusion

We are wrapping up our work and polishing the last few features of Roche Fusion's first free update. Make sure to watch the trailer!

Cheating Newton's Law - Inside Roche Fusion

Cheating Newton's Law - Inside Roche Fusion

Roche Fusion

Follow us along as we highlight and explain one of the graphical effects for one of our new bosses!

Roche Fusion - Dimension Drive crossover - A graphical effect explained

Roche Fusion - Dimension Drive crossover - A graphical effect explained

Roche Fusion

In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...

Announcing free content update!

Announcing free content update!

Roche Fusion

Roche Fusion has been out on Steam for a little while now. And we are about to give you even more bang for your buck!

Roche Fusion - Announcing 'Steam' Release Date & New Trailer

Roche Fusion - Announcing 'Steam' Release Date & New Trailer

Roche Fusion 1 comment

Amulware is proud to announce that Roche Fusion will be released on Steam on January 23, 2015.

Only for programmers! From Thousands to Millions of Particles

Only for programmers! From Thousands to Millions of Particles

Roche Fusion

Simulating parametric particles on the GPU using geometry shaders.

Introducing the first Epic Boss

Introducing the first Epic Boss

Roche Fusion 2 comments

Roche Fusion is now in the final stretch(hang in there!) and in this last phase we are working hard on implementing the Epic Bosses.

20.000 IndieDB views, what have they witnessed and what more to expect?

20.000 IndieDB views, what have they witnessed and what more to expect?

Roche Fusion

Within the next 24 hours we will be breaking the 20.000 barrier in ammount of views on IndieDB and as a small indieteam that means alot for us. So let's...

New ships for Roche Fusion(concept art/development)

New ships for Roche Fusion(concept art/development)

Roche Fusion

One of the things we have been looking forward to is adding new types of ships to the game. Our artist has made some amazing concept art and we just couldn't...

Roche Fusion entering closed beta!

Roche Fusion entering closed beta!

Roche Fusion

It is time for some major changes in our development cycle in the next few weeks. The first: We are entering closed beta!

Roche Fusion public beta 0.5 out now!

Roche Fusion public beta 0.5 out now!

Roche Fusion

After almost two months of quiet, we are back and big-time! All new sounds, coop mode, more upgrades, enemies, explosions. All with local and online highscores...

Roche Fusion now on OSX!

Roche Fusion now on OSX!

Roche Fusion

Roche Fusion now also runs on OSX! So get out your Mac and join us in blowing up stuff!

Meet the Mastermind - a technical introduction to gameplay generation

Meet the Mastermind - a technical introduction to gameplay generation

Roche Fusion

Procedurally generated gameplay is one of the most important features of Roche Fusion. In this special tech blog we take an in-depth look at how the gameplay...

Roche Fusion - Behind the scenes with Gamekings & Post-Release Recap

Roche Fusion - Behind the scenes with Gamekings & Post-Release Recap

Roche Fusion 1 comment

We were recently interviewed by Gamekings. That interview is now online! Our recent public beta release was also a great success, check it out if you...

Roche Fusion - now in open beta!

Roche Fusion - now in open beta!

Roche Fusion 5 comments

After months of hard work, we now dare to call our game a beta version. To celebrate we release the latest build today!

Roche Fusion - the retro Revolution: Explained

Roche Fusion - the retro Revolution: Explained

Roche Fusion 1 comment

Roche Fusion aims to take everything that is familiar from classic shooter games and combine it with new elements to make it fresh and challenging. It...

Graphically distorted shenanigans - a technical insight into Roche Fusion's GFX

Graphically distorted shenanigans - a technical insight into Roche Fusion's GFX

Roche Fusion 4 comments

After getting a noticeable amount of attention from screen shots of some graphical effects I made last weekend, here are some details, partly artistic...

Roche Fusion celebrates entering Beta with new Teaser Trailer

Roche Fusion celebrates entering Beta with new Teaser Trailer

Roche Fusion 4 comments

We just released a new teaser trailer, and we decided to be in beta from now on. Details inside!

Graphics Overhaul

Graphics Overhaul

Roche Fusion

Uploaded new video showing our current graphics overhaul in action, and a general status report.

Graphics style update

Graphics style update

Roche Fusion

The last couple of days we have been working on some improvements on our graphics style. We would like to give you a small update on what the game is...

Release: alpha 0.2

Release: alpha 0.2

Roche Fusion

Right after getting settled in here, we got a new playable version of Beard Game for you to try! Download and try now, for extra explosions!