We are experienced indie video games developers based in Santiago, Chile.
Awesome destructible dynamics with our Gunpowder Boulder in this blog post.
Impressionist real-time rendering with Unreal Engine 4.
360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.
Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.
This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.
The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.
No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.
In this entry we will be talking about the Balloon Boulders.
In this blog post we talk about new strategic choices players need to make when assembling their army.
Today we are sharing the design process for Medusa's Boulder.
In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.
In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...
In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.
Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...
This is a list of the 30 games available on Desura that were featured in one of IndieCade's events as a nominee or official selection. Each game has its...
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