We at DSF Productions would like to introduce our unofficial StarGate Mod for the Armed Assault engine; this continues the work we have already released...
Today, I will present you two news maps for Stargate : La Releve. First map will be different od the other maps of the game : It will not feature SGC...
Hello again, we're back with another update! This time, weapons! Hope you enjoy that. As for a team update, 6 of us are going to be heading out to...
Hi again, time for more models at Project Serpent! Those new whipping golems are really doing the trick. The Ettin model is pretty much finished now...
Well its been a cool 3 weeks since Close protection got underway! The following has happened: 1. Gameplay document has been drawn up and is being worked...
It's my great pleasure to unveil the Mod DB Community Server, kindly donated by GameServers.com. We plan to make it one of the best servers around...
Those that participated in the Mod of the Year Awards would have noticed one of the sponsors was the Art Institute Online who aim to give game / mod developers...
Hello again Iron Grip fans, got a big announcement today! Beginning this Saturday at 4:00 PM EST (GMT-5) Isotx will be hosting Iron Grip gaming tournaments...
Long time since the last news post. Time flies by really quickly especially if you don't pay attention to it as you are deep in your work. Like always...
Well what can I say? The bug side is already finished and the human side is well on it's way, in 4 weeks. Who knows whats around the corner, a BETA...
Hey ho, First of all, some screenshots of various new maps that were created in the last few weeks (more of them in the comments section). Secondly, something...
I know that it's been forever without an update to C&C All Stars, a mod that brings together units and structures from all Command and Conquer games...
This patch will patch from v1.0.x to v1.0.7, no other patches are required, just the main client or an older version. AFK system, players afk for 60...
We are finally ready to announce our mod to the front page. We have been working hard on FUN Source for a few months now and we have lots of progress...
Hey! Another media release! We are seriously moving along here! Today I'm showing off the four artillery pieces the foot soldiers are going to learn...
We're proud to announce a new campaign for , to coincide with the release of the 1.32 patch! Escape From Rhea is the long awaited continuation to...
Hello people, this small mod is growing like a snowball. Sorry for no media releases for a while, I've been busy with other stuff. I've also...
Hezus and the SC Beta Test Team recently got together and created an impressive teaser trailer for Sven Co-op 3.5 (for Half-Life)! You can download the...
It has been quiet on the Carpathian Crosses front, but we are looking to keep you updated again. Ofcourse, we haven't been standing still all this...
About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...
Well guys hope you all had a nice break over the new year as we certainly did! However we have still been hard at work as you can see! Firstly we have...
It is with great joy that I finally announce the existence of Entity Hunter. I’m even more excited to announce that I have a working beta version that...
This week has been pretty busy for many on the team, but I've managed to find the time to concept some weapons! These are all US weaponry, and now...
Hot on the heels of the last news post, I give you the first of the new British strike craft concepts. As explained in the previous news release (showcasing...
About time we got around to another media release! Things are going well here, though we still don't have any coders to get this stuff ingame, or...
Hello! We have mainly been working on the bug units this last week and we got a new modeler called "Werewulf" who really has helped us out so...
Well! This has been an eventful week for Project Serpent. We've acquired three new team members: VaultFifteen, Necro55, and threedees. Welcome! Threedees...
After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case...
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing...
I'm all too aware of the hefty gaps between AWAAP news posts, and given that I'll be leaving the country for a month this Monday that problem...