In the first of the Weekly Developer Updates, we take the time to answer some of the common questions since last weekends project announcement. We also...
Just a little about the game development, in this part we talk about how we build the characters and the animation.
(By NeFuRii, you can find the article on the homepage.) I’d like to officialy welcome a new member of the TTS dev team: Trojak. He’s both graphics artist...
Following up the return of Dilogus, we've got some great news! Not only we're back, but we've got some nice technology with us as well.
Profiles for the Rylor, the Rylor Bull, and the Winged Rylor in Din's Curse: Demon War.
Post-processing pipeline started, several effects including motion blur are implemented.
Details for the release of version 1.1, as well as a quick rundown of what it includes.
2 years has been passed since the release of the mod, what happened all this time?
If you have 39 seconds to spare today, the brand new teaser we've released may well be worth your time...
One of the largest updates, including a huge number of bugfixes, revisions, and even new content.
Join P:W as it moves over to a subdomain of Gneu.org
In this news report I ask for suggestions and sketches from the community. I also explain what we are up to otherwise.
Final Fantasy Tactics: Rebirth, a modification for Squaresoft’s PSOne classic, Final Fantasy Tactics will be released on December 19th, 2010. FFT: Rebirth...
We've created a new trailer to show off the latest changes in Antipole. We're winding down development, so look for Antipole on Xbox Live Indie Games...
Phase two ended a few hours ago, since then we have had time to collect our thoughts and get our video presentation ready to roll out.
A look at the changes made to FUEL: REFUELED in order to support user-created content (such as custom races, vehicle colors etc.).
Shattered Origins: Guardians of Unity has been in development for two and a half years now, and we are proud to say: development is almost finished now.
Last news item we announced that we are opening 24 prepared doors on our advent calendar for you at our WoP page. So this news item should summarize some...
It's time to preview another city for my overhaul "Morrowind Rebirth", Gnisis!..
As of a few days ago we have officially started production! we have finally come out of our pre-production phase and will soon be sharing gameplay ideas...
Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux: Braid, Machinarium, Osmos, Cortex Command, and Revenge of the Titans.
Today I've released a whole host of new media and an initial Alpha demo. This game has maybe another year 6-12 months of work left to do, but early feedback...
HEY! LOOK MY NEW PROJECT IT'S WILL BE REALISED IN NEXT MONTH!
On this Development Blog, you can see the seconad part of how our Concept Artist gntlemanartist is creating the art of Dune: War of the Spice.
The IOTY Top10 is just ahead and I would like to thanks all the people who voted for us and those who may still do so. Thank you! It has been a very busy...
In the last 24hrs of the MOTY awards we thought we'd show you some of the new effects in action in a massive fleet battle!
We're only a few hours away from the end of voting for ModDB's MOTY 2010.
An update on the past month's work including Flash/Scaleform, new code, new graphics and much more.
NS2 Fade and his new blink ability released 18th November in build 155.
If you have not already seen the reveal video then check it out!
Today our guide is updated with our in-game menus. The guide shows what each menu does and features and how best to use it.